SpazioGames Logo
Vai a Cultura POP
  • News
    News Recensioni Anteprime Rubriche Speciali Guide Prossime Uscite
  • Recensioni
    Scegli per console
    • Playstation 5
    • Xbox Series X/S
    • Nintendo Switch 2
    • Win / Steam
    Editor's Choice

    Scopri i titoli premiati
    dalla redazione di
    SpazioGames

    Ultimi giochi »
    Com'è LEGO Batman: L'eredità del Cavaliere Oscuro su Switch 2?
    -

    Com'è LEGO Batman: L'eredità del Cavaliere Oscuro su Switch 2?

    Recensione Castlevania Belmont's Curse, il ritorno che aspettavamo?
    8

    Recensione Castlevania Belmont's Curse, il ritorno che aspettavamo?

    Editor's Choice
    Recensione Gears of War E-Day, bentornati COG!
    9

    Recensione Gears of War E-Day, bentornati COG!

    Recensione Ace Combat 8: Wings of Theve, leggenda dei cieli
    9

    Recensione Ace Combat 8: Wings of Theve, leggenda dei cieli

    Com'è Dragon Quest XI: Echi di un'era perduta su Switch?
    -

    Com'è Dragon Quest XI: Echi di un'era perduta su Switch?

    Recensione Silent Hill Townfall, la paura cambia prospettiva
    7.5

    Recensione Silent Hill Townfall, la paura cambia prospettiva

    Ultimi prodotti »
    Recensione Secretlab Magnus Pro, la miglior scrivania che si possa desiderare
    9

    Recensione Secretlab Magnus Pro, la miglior scrivania che si possa desiderare

    Editor's Choice
    Recensione ASUS ROG Flow Z13 Kojima Productions, bello e impossibile!
    9

    Recensione ASUS ROG Flow Z13 Kojima Productions, bello e impossibile!

  • Originals
  • Quiz
  • Forum
  • Social
      Youtube Facebook Twitter Threads Tiktok Twitch Instagram Telegram Feed
Vai a Cultura POP
Accedi a Xenforo

Mortal Kombat dettagli patch

Advertisement

Avatar di rspecial1

a cura di rspecial1

Pubblicato il 14/07/2011 alle 00:00
Quando acquisti tramite i link sul nostro sito, potremmo guadagnare una commissione di affiliazione. Scopri di più

Ecco nel dettaglio tutte le novità introdotte dall’ultima patch rilasciata questa settimana per Mortal Kombat. V 138S-228 (Xbox 360) / V 138S-228 (PS3) [update version 1.02] *released 06/10/2011 General Gameplay Fixes/Tweaks • Changes to ranked and unranked auto matchmaking to help reduce the amount of time it takes to find a match and to more reliably match players of similar skill • Tweaked in game peer to peer data transmissions for smoother gameplay. • Opponent would sometimes play air reactions instead of ground reactions if attacker performed a combo initiated from a jump in punch that was blocked. • Adjusted a few knocked down reactions that were missing knocked down states in them resulted in OTG windows. • Fixed instances where some fighter’s Combo Breakers could be punished with wake up attacks if performed near the corner. • Fixed some near 100% damage combos involving some Tag Assists • Gravity adjustments on some air reactions to reduce the amount of unintended repeated hits in the corner for some fighters. • Adjusted damage scaling for several reactions to reduce some fighter’s ability to land very large damage off of meterless combos. • Added a tweakable switch to turn on the ability to throw escape when thrown while blocking (this is currently still set to off!) • Fixed a bug where tagged in partners would sometimes come in from the wrong side of the play field. • Fixed issue where some fighters could move after defeating an opponent in the first round after an X-Ray. • Fixed an issue where sometimes the secret ladder fight characters would show up as the wrong color. • All turnaround attacks now chain into their correct combos. • Cleaned up some tag-ins and assists that were coming from the wrong side of the playfield. Baraka • Adjusted the air reaction to the chop chop blades to allow for juggle opportunities afterwards Cyber Sub-Zero • Tightened the input window for his mid bomb. • Added a tweakable switch to turn on the ability for his bombs to freeze opponents in reacting states (this is currently still set to off!) • Fixed an exploit where Cyber could remain in active parry state after a successful parry Cyrax • Added additional 2-in-1 options to some of Cyrax’s strings • Cyrax’s Away+FP Command Grab has had its escape frame window widened to match the escape window of other throws • Adjusted some reactions that resulted in completely unavoidable bomb popup scenarios • Reduced the time after Cyrax has hit an opponent with a net before he can shoot another one • Cyrax’s enhanced upkick no longer auto-faces during its attack • Fixed an infinite loop involving Cyrax’s Net Ermac • Ermac can no longer true combo 2-in-1 from the last hit of the BP, BP string • Ermac’s enhanced fireball now correctly costs meter when done from a 2-in-1 • Increased the damage scaling on a lifted opponent • Fixed a bug where Ermac would occasionally shoot out an invisible fireball • Slightly increased the recovery frames on a blocked or missed force push Jade • Added a few frames of armor to the beginning of her Enhanced shadow kick • Added a few frames of armor to the beginning of her Enhanced staff overhead • Fixed a case where sometimes when defeating the first opponent in a tag match with Jade’s throw the incoming partner could land a free hit Jax • Added a few frames of armor to the beginning of the Enhanced Dash Punch • Lowered the amount of meter gained for doing ground pounds • Jax can now dash cancel out of any of his ground pounds • The enhanced dash punch is slightly faster and goes farther • The promove 6th slam of the quad-slam does 1% addition damage now! • Jax’s X-Ray attack has super armor on it until the collision is over Johnny Cage • Added a few frames of armor to the beginning of the Enhanced Shadow Kick • Fixed an exploit where Cage could remain in active parry state after a successful X-Ray Kabal • Removed a block infinite resulting from repeated blocked Down+FK’s into Cancelled Dash’s • Removed a block infinite resulting from repeated blocked Back+BK, FP’s into Cancelled Dash’s • Kabal’s air fireballs hitting a wall no longer add damage scaling to a stationary opponent • Fixed a bug where repeated Kabal air fireballs would sometimes be invisible Kano • Kano’s alternate costume should now correctly play his Victory cinema • Kano’s alternate baby should now show up in his Babality correctly • Kano can now jump in punch chain into his Towards+FP combos • Kano’s enhanced choke grab now requires the correct buttons when done as a wakeup attack • Added a few frames of armor to the beginning of the Enhanced Kano Ball (he loses the armor if he charges the ball) • Kano’s X-Ray attack has super armor on it until the collision is over • Fixed a case where sometimes when defeating the first opponent in a tag match with Kano’s throw the incoming partner could land a free hit Kitana • Increased the damage scaling applied after Kitana’s Enhanced Fan cancel opportunities Kung Lao • Gameplay adjustments to the Spin to make it not quite so dominant in exchanges • Kung Lao’s Spin is now slightly easier to punish on block • Reduced number of Dive Kicks that can be performed in a single juggle combo • Player can now block while being staggered by his enhanced hat toss • Kung Lao no longer has advantage on a blocked overhead punch from his teleport • Fixed a bug where Kung Lao could retain his armor from an enhanced teleport Liu Kang • Fixed instances of being able to OTG from Liu Kang’s X-Ray, forcing the opponent into a standing reaction • The first hit of Liu Kang’s FP, FP, FP string will more reliably hit from a cross up jump in punch if Liu Kang is in flip stance • Fixed it so you do not get stuck in his Dragon Stance if you hit the flip stance button during it • Added a few frames of armor to the beginning of the Enhanced Bicycle Kick • Added a few frames of armor to the beginning of the Enhanced Flying Kick • The Bicycle Kick now does the correct amount of damage and hits no meter which hit of the attack frames hit • Fixed a case where sometimes when defeating the first opponent in a tag match with Liu Kang’s throw the incoming partner could land a free hit • Fixed an exploit where Liu Kang could remain in active parry state after a successful parry Nightwolf • Added a few frames of armor to the beginning of the Enhanced Shoulder • Added a few frames of armor to the beginning of the Enhanced choke grab • Nightwolf’s Axe uppercut effect and collision now always goes in the correct direction if the opponent gets on the other side of him after he has started it • Nightwolf is no longer punished for throwing certain characters Mileena • Fixed Mileena’s uppercut recovery when she remains ducking after landing it • Fixed case where sometimes when defeating the first opponent in a tag match with Mileena’s throw the incoming partner could land a free hit Noob • Fixed instances where Noob’s Breaker could cause damage • Noob can now 2-in-1 into all 3 versions of the Blackhole • Noob recovers slightly faster after throwing the blackhole • Fixed a camera glitch after a successful teleport grab • Fixed a case where sometimes when defeating the first opponent in a tag match with Noob’s throw the incoming partner could land a free hit Quan Chi • Fixed an exploit allowing Quan Chi’s Trance and Buff special attacks while the opponent was tranced • Slightly reduced Quan Chi’s advantage after sky drop hit • Quan Chi recovers faster after a successful Trance • Fixed an infinite loop involving Quan Chi’s Trance Raiden • Adjusted the blocked Superman ball off reaction to allow for easier punishment • Away+FK, FP, BP is no longer advantage on block • F

Aggiungi SpazioGames alle tue fonti preferite su Google

Le notizie più lette

#1
PS6, il prezzo potrebbe essere un problema più grande del previsto
1

News

PS6, il prezzo potrebbe essere un problema più grande del previsto

#2
EA chiude BioWare e cancella il nuovo Mass Effect: 400 licenziamenti
6

News

EA chiude BioWare e cancella il nuovo Mass Effect: 400 licenziamenti

#3
Recensione Final Fantasy Resonance, rieccoci negli anni ‘90

Recensione

Recensione Final Fantasy Resonance, rieccoci negli anni ‘90

#4
Cyberpunk 2077, l'Update 2.5 gratis ufficiale arriva presto

News

Cyberpunk 2077, l'Update 2.5 gratis ufficiale arriva presto

#5
PlayStation Plus Extra e Premium, i giochi gratis di ottobre sono disponibili

News

PlayStation Plus Extra e Premium, i giochi gratis di ottobre sono disponibili

💬 Vuoi dire la tua? Inizia una discussione e lascia il primo commento.

👋 Partecipa alla discussione!

0 Commenti

⚠️ Stai commentando come Ospite . Vuoi accedere?

Invia

Per commentare come utente ospite, clicca quadrati

Cliccati: 0 /

Reset

Questa funzionalità è attualmente in beta, se trovi qualche errore segnalacelo.

Segui questa discussione

Ti potrebbe interessare anche

Su Amazon compare Mortal Kombat X

News

Su Amazon compare Mortal Kombat X

Di Stefania Sperandio
Il sito di Mortal Kombat si aggiorna in attesa dell'annuncio del nuovo titolo

News

Il sito di Mortal Kombat si aggiorna in attesa dell'annuncio del nuovo titolo

Di SamWolf
Un'immagine teaser per il nuovo Mortal Kombat

News

Un'immagine teaser per il nuovo Mortal Kombat

Di Stefania Sperandio
Il multiplayer di Mortal Kombat sopravviverà alla chiusura di GameSpy

News

Il multiplayer di Mortal Kombat sopravviverà alla chiusura di GameSpy

Di Antonello Buzzi
Mortal Kombat: i risultati su PC sono molto positivi

News

Mortal Kombat: i risultati su PC sono molto positivi

Di Francesco Ursino
Advertisement

Advertisement

Advertisement

Footer
SpazioGames Logo

Tutto sul mondo dei videogiochi. Troverai tantissime anteprime, recensioni, notizie dei giochi per tutte le console, PC, iPhone e Android.

 
Contatti
  • Redazione
  • Pubblicità
  • RSS
  • Collabora con noi
  • Notifiche
Legale
  • Privacy
  • Cookie
Il Network 3Labs Network Logo
  • Tom's Hardware
  • SpazioGames
  • Data4Biz
  • SosHomeGarden
  • Aibay
  • Coinlabs

SpazioGames.it - Testata giornalistica registrata presso il Tribunale di Monza dal 22/02/2008 con autorizzazione n.1907. Direttore: Andrea Ferrario.

3LABS S.R.L. • Via Pietro Paleocapa 1 - Milano (MI) 20121
CF/P.IVA: 04146420965 • REA: MI - 1729249 • Capitale Sociale - 10.000 euro

© 2026 3Labs Srl. Tutti i diritti riservati.