Una nuova patch per Planetside 2

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a cura di Metalwing

Lo studio di sviluppo SOE ha rilasciato una nuova patch per il MMOFPS sci-fi Planetside 2, la quale risolve alcuni bug e include i fix richiesti dagli utenti.Di seguito potrete trovare le patch notes, buona visione!General UpdatesClient performance improvementsClient stability improvementsInfantry UpdatesSpottingRepeated spotting without a valid target will now put your ability to spot on cooldown.Spotting an enemy at 30+ meters now has to be more precise.You now have to be closer to the center of the target to see their nameplate.Existing Weapon tuning changesAdded medals to all weapons that were missing them.VS PistolsIncreased iron sight accuracy, from 0.5 to 0.4.All shotgunsLowered vertical recoil, from 1.75 to 1.5 per shot.Reduced accuracy loss per shot, from 1.0 to 0.5.Increased damage falloff range. Damage used to start scaling at 5m and end at 15m. Now it starts at 8m and ends at 20m.JackhammerLowered vertical recoil, from 1.75 to 1.2 per shot.Reduced accuracy loss per shot, from 1.0 to 0.5.Increased damage falloff range. Damage used to start scaling at 5m and end at 30m. Now it starts at 12m and still ends at 30m.Reduced pellet spread, from 3.0 to 2.5.Increased projectile speed, from 300m/s to 400m/s.Increased iron sight move accuracy. From 0.3375 crouch-walking and .9 running, to .25 crouch-walking and .75 running.Increased iron sight move speed, from 0.5x to 0.75x of the player’s base speed.Increased hip-fire accuracy. It now matches all the other shotguns.Very small adjustment to reload times. Cut 100 whole milliseconds off the reload chamber time and added it to the reload empty time. It’s now 2 seconds to reload when reloading with at least one bullet remaining and 3 seconds if empty.TX2 EmperorFixed audio not playing when in iron sights.Underbarrel grenade launchersFixed underbarrel grenade launchers not doing any damage after a reload.Grenade rounds must now travel at least 10 meters before they arm and explode.Underbarrel GrenadesIncreased internal radius damage, from 1125 to 1250.Reduced internal damage radius by 0.5 of a meterReduced external damage radius by 1 meter.End result with these is that direct and near misses are stronger, but the overall explosive radius is smaller.Frag & Sticky grenadesReduced external explosion radius by 1 meter.Misc Changes & FixesAdded a short invulnerability on newly spawned players. This invulnerability goes away if the player moves or takes any action.Added auto-run to infantry. Defaults to ‘=’ key and can be re-mapped in the keybinding settings.Ctrl-F11 will now turn off the first person arms and weapon. You cannot shoot or interact with terminals while this option is turned on.Reminder: Ctrl-F10 will turn off the UI.Purchasing the second Medic C4 cert will no longer grant every class the ability to carry an additional C4. This bug allowed a number of classes to carry more C4 than what was intended.Ace Tool ammo packs should now be properly affected by Ammo Pack certs.Fixed bug that caused client and server ammo counts to be out of sync (for example, extra underbarrel rounds on your client that were doing no damage).Vehicle UpdatesMouse movement optimizations have been made for vehicle turrets. They should feel a bit smoother and more responsive. Some players may find the sensitivity to be different and should adjust the sensitivity slider.Players in vehicles can no longer capture points.Some improvements were made for ground vehicles sliding – although hitting the slope maximum will still cause you to slideMade adjustments to the Magrider so that combining strafe and forward velocity no longer provides an advantage to hill climbingESF AdjustmentsRotary CannonsAdded 10 rounds to the magazine of each rotary.Magazine certifications reduced to 2/5/7/10Ammo capacity raisedProjectile speed decreased slightly on all rotary cannons to help further define their role as a close range weapon.Reaver M20 MustangFire rate increasedCoF ReducedSaron Laser CannonProjectile speed decreased slightly. (The Saron has no bullet drop, while equivalent cannons do.)MBTsMagriderSaron HRBSlowed Projectile down slightly. It retains no projectile drop.VanguardSide and Top armor increased. Allowing it to withstand roughly 1 more hit from a weapon as powerful as a tank cannon.Titan-150 HEAT and Titan-150 APIncreased projectile speedReduced Vanguard 150mm AP explosion visual. Visual was set larger than intended (and larger than the actual blast damage)Enforcer ML85Fixed an issue that prevented the projectile from reaching its intended top speed.Reduced time to reload to 3.25 seconds (down from 3.5 seconds)Added some drop to the projectile.Updated missile trail FX in first person so that it is easier to see.Enforcer C85 ModifiedChanged to have a 3 round clip instead of 1 shot reload.333ms Fire RateRemoved exaggerated COFReload speed increased from 1.5 to 2.5 seconds.Base ammo capacity increased from 30 to 60.Ammo Capacity certifications now increase capacity by +6 each rank.ProwlerProwler P2-120 HEAT and P2-120 APDamage per round increasedIncreased Projectile SpeedAnchored ModeAnchored Mode now increases projectile speed of the equipped 120mm cannon. (In addition to the improved reload rate)G30 VulcanIncreased minimum damage.Decreased maximum (close range) damage (It still maintains the best TTK at close range by a large margin).Other Weapon AdjustmentsM40 Fury and M40 MarauderProjectile speed and gravity increased.New, more distinct first person trail, to make it easier to see where shots are going.M20 Drake & M20 BasiliskReload speed reduced to 3 seconds (down from 4 seconds)M20 DrakeIncreased projectile speedReduced gravity on projectileE540 HalberdThese changes to E540 Halberd should put it between the Saron HRB and the ML85 Enforcer with their new changes.Increased projectile speed.Reduced projectile drop.Increased time to reload by .25 seconds.CAS30 Tank BusterReduced maximum damage slightly.Damage fall off now begins at 50 meters. Down from 100.Item UpdatesNew DecalsBack in my day, we didn’t have any decals. We had emblems, and we liked it that way! Relive the glory days with these classic decals.Classic Bull Head DecalClassic Celtic DecalClassic Flame DecalClassic Poodle DecalClassic Red Star DecalClassic Wings DecalNew CamosContinent-specific camouflage will teach you the value of not being seen.Amerish Scrub CamoIndar Scrub CamoAmerish Grassland CamoIndar Canyons v2 CamoAmerish Leaf CamoEsamir Snow CamoIndar Savanna CamoNew WeaponsEach faction now has a submachine gun that is useable by all classes except the MAX.TR: SMG-46 ArmisticeNC: AF-4 CycloneVS: Eridani SX5UI UpdatesA tiny bar that represents your progress towards earning your next cert point has been added to the cert point area on the HUDPlayers now have the ability to customize empire colors on the HUD. The game will default to our “Enemy vs. Ally” color preset. The default colors can be changed from the General section in Settings.The player’s total experience bonuses are now displayed on the HUD, above the minimap. Mousing over the component will display a tooltip which details the bonuses.Hotspots have been reworked. They have a much more visual representation on the map and are dependent on more precise and up-to-date activity metrics. Also, the color of the hotspots is now tied to the empire that is dominating the area.With this change, “Instant Action” and “Hotspots” are no longer synonymous. Instant Action is meant to take you to a large fight where there’s already a significant amount of allies. Hotspots are visual cues for where fights are, regardless of whether you have a significant amount of allies there or not.Each column on the Outfit Members screen is now sortable.New “Report” window. Typing “/report ” into text chat will bring up an improved reporting UI to better help players inform CS of hackers, griefers, and general nuisance.Clicking on player names with a bracket []

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