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Rilasciato un corposo update per la versione PC di Borderlands 2

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Pubblicato il 03/09/2013 alle 00:00
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Gearbox ha da poco rilasciato un’update per la versione PC di Borderlands 2 che mira a risolvere alcuni bugs lasciti in sospeso e aggiunge diversi fix in ogni comparto del titolo. La patch 1.6.0 si concentra anche sul DLC Tiny TIna, sull’equipagiamento (sono state introdotte nuove features e oggetti nel Mercato Nero) e su alcuni personaggi e NPC.A seguire il changelog con gli interventi di carattere generale mentre per quelli relativi a missioni, personaggi ed equipaggiamento fate riferimento al link in calce:• Added new items to the Black Market – One additional ammo upgrade for each ammo type, at 100 Eridium each. – Two more backpack storage space upgrades, at 150 and 200 Eridium respectively. – Two more bank storage space upgrades, at 150 and 200 Eridium respectively. • Added zoom amount to weapon cards. • Rarity of loot drop rates have been increased for enemies level 61 and above. • Enemy health regen in Ultimate Vault Hunter Mode increased for enemies level 61 and above. • Addressed an issue that could cause credits music to continue for some players when the credits were exited early. • Set the “Surprise!” challenge to be visible for everyone instead of unlocking after completing another challenge. • Addressed an issue that could cause loot dropped from Terramorphous to not be pick-up-able or visible to all players. • Addressed an issue where the user could lose functionality of their weapon as a Psycho when activating Buzz Axe Rampage and Hellfire Halitosis simultaneously right before being killed. • Addressed an issue that would sometimes grant players two sets of rewards for completing one mission. • Addressed an exploit that allowed players to “win” a duel by killing themselves with environmental damage. • Addressed an issue that could prevent the “Thresher Thrashed” achievement/trophy from being unlocked in a split-screen game. • Addressed an issue that could cause players to be unable to complete the “Can You Hear Me Now” and “Big Guns” challenges. • Addressed an issue causing the Death Mark symbol on the Sheriff of Lynchwood to appear in the wrong location. • Addressed an exploit that could allow players to increase their skill points beyond intended amounts. • Addressed an issue sometimes causing Flynt not drop any unique loot in True Vault Hunter Mode and Ultimate Vault Hunter Mode. • Added safeguards to better protect players against hacked items and weapons — invalid items will now be automatically removed from a player’s inventory. • Addressed an issue that stopped players from loading inside the Natural Selection Annex if they saved and quit there without completing a specific objective of the Wildlife Preservation mission. • Disabled the daily lockout for raid bosses • Shoved The Warrior off into the abyss after he dies so that players can always grab loot that he might otherwise have been sitting on. • Addressed an issue that could cause players to lose control of their characters when using certain telescopes simultaneously in a multiplayer game. • Addressed a few issues that could cause BNK-3R to get stuck or otherwise not complete his death animation properly. • Addressed an issue causing E-Tech weapons given as mission rewards to show up as the wrong rarity. • Increased Voracidous’s shield to intended levels in Ultimate Vault Hunter Mode. • Increased the Eridium required to enter Terramorphous’s den. • Addressed an issue causing Flynt to sometimes not jump down and engage the player. • Saved the player’s vehicle skin choice so that it doesn’t have to be re-chosen in each new play session. • Addressed an issue causing the earned/total customization count in a customization station to be incorrect. • Addressed an issue that could sometimes cause items acquired via SHiFT to be capped incorrectly at level 50. • Addressed an issue where Seraph and Torgue vending machines were unresponsive to mouse input. • Addressed an exploit where clients could dupe items in a trade duel. • Addressed a problem where the SHiFT account screen would sometimes not respond to input if players were using a gamepad but Steam was not in Big Picture mode. • Addressed an issue causing the Home and End keys to not update the customization preview when using a customization station. • Captain Scarlett and her Pirate’s Booty – (Captain Scarlett DLC) Addressed an issue allowing the treasure room to be re-entered multiple times after defeating the Leviathan. – (Captain Scarlett DLC) Addressed an issue that could cause players to be stuck under the world when traveling to a new zone while in the destroyed hovercraft in Captain Scarlett content. • Sir Hammerlock’s Big Game Hunt – (Sir Hammerlock DLC) Addressed an issue where players could get slowed for the duration of a game session if they left an area after being slowed by a witch doctor. • Tiny Tina’s Assault on Dragon Keep – (Tiny Tina DLC) Addressed an issue causing Zer0′s critical hit indicator to not display on Mimics. – (Tiny Tina DLC) Taught Necromancers how to cast their skeleton-summoning spell more reliably. – (Tiny Tina DLC) Addressed an issue that could cause the “A Single Deadly Bite” challenge to not unlock. – (Tiny Tina DLC) Addressed an issue of audio not playing from dwarves at the entry to the mines on the mission Dwarven Allies. – (Tiny Tina DLC) Addressed the timing of some effects when transitioning from bright, sunny skies to dark and brooding ones and vice versa. – (Tiny Tina DLC) Addressed an issue that could cause Roland to be holding a sword and a gun in the same hand. – (Tiny Tina DLC) Addressed an issue that could cause the player to be unable to progress if taking an alternate route to Flamerock Refuge. – (Tiny Tina DLC) Addressed an issue causing client players in a multiplayer game to not see magical effects when activating the “My Dead Brother” mission. – (Tiny Tina DLC) Addressed an issue that could cause the “Keep Rollin’ Rollin’ Rollin’” achievement to not unlock when the player rolls a 20. – (Tiny Tina DLC) Addressed an issue causing class mods with “Good” in their name to be detrimental to reloads. – (Tiny Tina DLC) Added a third vault symbol to the Dwarven Mines for players to discover.

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