Image Space Incorporated
ha rilasciato una nuova build per il simulatore di guida PC rFactor 2; il nuovo aggiornamento vede un cambiamento nella modalità di diffusione dei nuovi contenuti, visto che la build è disponibile in versione Lite (senza circuiti e auto, come ogni aggiornamento rilasciato fino a ora) e Sampler (contenente una selezione di contenuti tra i quali i circuiti di Malaysia e Lime Rock, e le auto Corvette, Marussia, Clio)Tra le novità maggiori della build, si segnala l’introduzione del nuovo effetto grafico relativo alla pioggia, visionabile anche nell’immagine disponibile alla fine di questa news.Questo il changelog completo della build:GRAPHICS:————————Adjusted reflection parameterRe-enabled rain sprayTweaked rain spray algorithm so that light spray doesn’t last as long as heavy sprayAdjusted minimum water depth to create rainsprayNarrow the rainspray slightly if car is only partly over wet track.Fix for misaligned sun in reflection mapFixed minor math problem in “Moving Rearview” algorithm that caused mirrors to reflect forwards if you moved your seat halfway towards them.Added a color space transform to HDR processingNow using a more accurate gamma conversion after HDR processingPHYSICS:————————Small tire tool improvementsGAMEPLAY:————————Changed default Cut* GDB variables to match the ones at LRP.Found some problems with driver swap.Convert drive-thru’s to stop-go’s if there’s effectively no pitlane speed limit (like in historic mods).CONTROLLER/FFB:————————Added controls to increase/decrease FOV (find the mappings under the ‘SEAT’ tab, not the ‘CAMERA’ tab).New Controller.ini variable “Reset Steering Wheel Range Time” feature to fix the steering wheel range (to fix issue with Logitech wheels losing track randomly.)Doubled the default value for controller.ini variable “Off-road multiplier” to counteract reduced off-road terrain bumpiness values and also because tire parameters have been refined over time.UI / HUD:————————Fixed bug where ATAC selection was not displayed upon entering mod picker page.Added some HUD variables to position tire/damage overlays seperate from the background car map imageAdded in-between steps for custom HUD digital tachometers for better precision. Remaining backwards-compatible, the available settings changed from (SDID_RPM1, SDID_RPM2 … SDID_RPM23) to (SDID_RPM0H, SDID_RPM1, SDID_RPM1H … SDID_RPM23, SDID_RPM23H). Note that the RPM range used for these come from the cockpitinfo.ini value TachometerRange which is also used for analog tach’s.Added HUD values “RearFlapDetected” and “RearFlapActivated” in addition to the existing “RearFlapStatus” which appears to mean it is allowed but not currently activated.MODDING / PUBLIC DEV————————Fixed a problem when using a full path in the plrfile Packages dirFixed some bugs in ModMgrAdded component filtering option to ModMgr in Options menuMAS2 now starts up from last location, also multimonitor mode startup is improvedFixed waypoint selection/deselection bug in dev modeBUG FIXES / OPTIMIZATIONS:————————Fixed problem with g-force meter that caused it to pause briefly but repeatedly.Fixed crash when upgrades change number of possible values for a garage setting and that garage setting is using special values.AI:————————Allowing ai driver’s “start skill” an upper limit of 150 from 100 to allow them to react to the starting gun as fast as a human can.Fixed AIs blowing up on grid in timed racesMULTIPLAYER:————————Addressed one part of issue where sometimes a client gets delayed significantly when the server changes sessionChanged default minimum voters from 2 to 1.Fixed tire wear multiplier for player vehicle.Fix for broken default temp carImplimented a way to propagate multiple *.dds for loose skins in multiplayer games. Easiest way was to allow *.mas files containing all the loose dds files as player livery so only 1 file needs to be transfered. So if you have a loose skin with multiple DDS’s, put them all in a mas file (with the same base name as your base dds) in the loose skin directory and the game should correctly load them and transfer them in multiplayer games.L’aggiornamento è disponibile al link segnalato nella sezione sottostante.