Nuova build per Project CARS

Avatar

a cura di Francesco Ursino

Come ogni primo venerdi del mese, Slighlty Mad Studios ha rilasciato una nuova build relativa a Project CARS disponibile per tutti i possessori di account, dalla tipologia Junior in su.Questo il changelog, dunque, della build 513:Build 531 (2/8/13, Junior Member+)Render:* DX9/DX11 various 64bit Rendering fixes* DX11 fixup Threadsetup params for envmap, forward rendering etc* GraphicsConfig – turn off auto texture resolution reduction with low OS memory in AriesWiiU:* WiiU CommandBuffer(displaylist) support implemented (required for multi-threaded rendering)* Add GX2Invalidate queueing for command-buffers* WiiU fixed R8 textures to broadcast red to blue and green channels to work with shaders expecting L8 style inputsControls:* Mouse Steering added* Also added mouse L&R button-swap detectionGUI:* Re-saved the HUD_Messages.xml with Subtitles page layer turned off (fixes rouge messages (just for you Doc ))Tracks:* Derby: Continued inner terrain modelling, 1st grid marking fixed, width of gate close to starting area fixed,added Janos assets, applied dirts and skids to all of the kerbs, fixed gaps in terrain, continued texturing and modifyfying the inner and outer terrain as per latest references* Bathurst: Added metal barriers and moved them to match new updated csm, added trees at area left of the track after elbowVehicles:* Z4 GT3, M3 GT, Zonda R: Added data for filtering realistic driving aids* FG1000: CPIT display: changed default units to metric* FG1000: Fixed cockpit display RPM lights* FG1000: Added missing display data file* FG1000: Added cockpit display + fixed exhaust backfire positionPer visionare le ultime immagini relative al titolo di guida in oggetto, è possibile collegarsi a questa nostra precedente news.