Come ogni venerdi, Slightly Mad Studios ha rilasciato una nuova build relativa a Project CARS. L’aggiornamento 562, nello specifico, si concentra sullo sviluppo della versione Wii U, sulla risoluzione di alcune problematiche relative a tracciati, vetture e motore fisico.Questo il changelog:Build 562 (13/9/13, Team Member+)WiiU:* WiiU another particle rendering fix (smoke and racing line now are correct)* WiiU support for Occlusion Queries.* WiiU particle bug-fixing (colours and missing prims)* WiiU fix for flickering instances (needed double buffering)Physics:* GT3 Slick: Fixed excessive wear on the soft and hard compounds. Still not truly calibrated for realistic wear rate* Re-worked tires pressures and buildup on the Caterham and Ariel tires to better match the listed pressures usedTracks:* Azure Circuit: Fixed spec and added alpha channel, added nmp, add missing emm for streetlamps* Dubai: Added latest assets, fixed wrong green blend edge along the kerbs, added pitentry chevrons, tweaked road/asphalt textures* Azure Coast: Add new buildings with emm maps, merge JanP assets, merge TomT assets, clean layers, fix position for some buildings, add emm map for street lights (+- 30% done), fix pivot position, fix lod distanceVehicles:* Formula C: WIP on making the LODX* BMW M3 GT: Setup changes to suit the latest tires