Slightly Mad Studios
celebra il primo anno di sviluppo di Project CARS con una nuova build, la 322, che introduce il nuovo sistema di gestione degli pneumatici, chiamato Seta, che rimpiazza la soluzione utilizzata fino a ora.L’aggiornamento, indirizzato ai possessori di account Team Member o superiori, apporta inoltre alcune aggiunte al comparto audio, oltre che continuare l’affinamento dell’infrastruttura online, attualmente in fase di testing.Questo il log:Build 322 (12/10/12, Team Member+) Fixes to menu list array sizing, and to the lobby assigned menu list size Quick fixes to prevent array overruns in lists Disable 3D scene updating and rendering (car preview and background) while lobby is active Fixed lazy inits on Events screen Increased progresspoint timeouts to help track issues causing progresspoint disconnects in build 321 Lower MP time progression to 10x (from 30x) Changed bridge feeding policy (not every sample is stored to new slot to get longer interval in given number of samples) Physics/bridge timing – gExecTimer used only for bridge, Notify callbacks use incoming execTimerSynchronisedTime value. Bridge interpolation uses time near to last complete physics frame. Bridge holds some new timing data (like last completed physics frame time stamp, last stamp time,…) Engine.cpp – assert removed Added extra logging to datagram protocol Online sessions: * Added more asserts to vehicle validation to catch invalid values coming from outside the online session system * Increased protocol version * Changed the message containing user setup to allow more than one user setup per message * Changed code sending user updates to pack more than one user setup to a single message when possible * Added sequence numbers to request messages sent to host. The host can drop duplicate messages before sending duplicate responses, which would then be dropped anyway. This decreases traffic in low-ping situations * Number of laps for online races are set according to the requested setup * Removed some obsolete MP code Formula A: revised default setup to work better on STM Adds num of players to lobby screen Wisconsin Raceway – add new txt for Ministand and SmallWhiteHut Audio: adding vibration and rattle samples to Z4GT3 set Audio: stockcar mupdated with latest load curves, filtering, eq, rattles and vibration layers Audio: updated stock car level balance Modified position of T1 cones based on forum feedback Audio: adding rattles and vibration samples to Stockcar engine set Added lobby players number applink Pressure model fix and pdb file Audio: updated V8-RS engine set checked in with latest eq and filter curves, vibration layers and rattles Audio: fix for transmission whine pitch issue at high engine speeds New brake markers on eifelwald gp Audio: adding vibration layer sound to V8-RS engine set Audio: adding rattle samples to V8-RS engine set Bathurst:Resaved to fix corrupt texture EifelWald: New Textures Adjusted GUI offset on all cars for best appearance in menu garage scene. Added missing statistics files Wisconsin Raceway – add new textures for Adverts and TshirtShop New Eifelwald export