Project CARS : build 341 disponibile

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a cura di Francesco Ursino

Slightly Mad Studios
ha diffuso due nuovi aggiornamenti per Project CARS: le build 340 e 341, destinate a possessori di account Junior o superiori, apportano numerose migliorie in molti settori del gioco, a cominciare dal comparto online e audio.Questo il log completo dei due aggiornamenti:Build 341 (2/11/12, Junior Member+)Physics:* Removed all traces of old launch control code (fixes ghost collisions, and falling from the sky on TT mode)* Fix for zero grip Zonda RTracks:* Eifelwald: tweaked graffiti texturesInput:* Removed all input code from last build (should fix Logitech Profiler issues)Season:* AI opponents in Seasons now also use the vehicle restrictions set in the Season data (can be different from the player)Build 340 (2/11/12, Junior Member+)Online:* Remove brackets from browse list weather data* Fixed browse list to clear display correctly on no games found* Extended reset clear distance to 30m (may still be a little short but we’ll see – feedback required please)* Only play suspension animation if wheel node exists* Tweaked the thresholds for resetting the car away from other vehicles in MP session* Vehicle updates now using MP CompressedNetwork Packet and reset on track working again.Updated protocol_version to 11* MP reset position: Enabled reset for MP sessions (Only reset when track is clear at spawn point, and Enable collisions only when clear of other vehicles)* Fix up MP browse for new data* Added a class representing a set of NodeRefId’s. This will be used instead of obsolete masks containing participant Id’s* Car column moved next to Track column. Weather/Time separated correctly now on Multiplayer Browse screen* Location column header renamed ‘Track’ on Multiplayer Browse screen* New column data for Multiplayer Browse screen (laps, date, weather, car)* Fix up MP browse for new data Adds new data to a session review block at the bottom of the listPhysics:* Temporary triggering of remote vehicles through start/finish line* Experimental first draft of car to car collision improvements. Detachable components current disabledRender:* Added initialization of SObjectData::m_dataBlob and SObjectData::m_updatesStart, this should get rid of crashes reported in method CBridgedStream::FindInterpolatedObjectInput:* Add manual thread update locking control to cPlayer* Default RaceInput behaviour is to lock thread updates on disconnection and delay unlocking until after player is reinitialised* Implement thread update locking for direct input devices* Catch failed attempts to set Logitech profiler properties, with retry and timeout* Catch possible missed app deactivations and force a controller restart in these situations* Reduce frequency of LED updates for Logitech/Fanatec wheelsSeason:* AI opponent participant info now remains the same between Season Rounds rather than being re-generated each Round* Preliminary Season scoring. Scores for each participant are now added at the end of each season round. The UI won’t show the sorted scores until Standings screen has been addedAudio:* Softened falloff of pit lane lights* Fix for reported transmission whine issue* Balancing tweaks for updated engine settings* Added vibration layer; updated with 3d distnace eq and filter; updated compression settings* Added vibro layer to Asano X4STM:* Set default tyre back to low grip version to catch cars without tyre records* Add records for every car in tyre control file. Currently using FA compound for allTracks:* Lakeville Raceway GP: Fixed remaining curb terrain intersections and gaps, further smoothed and cleaned ground and road, invisible collision walls removed from inner area, collisions for tyrewall backside added* Lakeville Raceway GP: Updated driveable ground mesh, curbs-terrain gaps fixed 50%, (new trackedges, overlay skid fix, small road tweak, additional tyrewall collision)* Belgian Forest Circuit: Add new fences around the pit exit area* Belgian Forest Circuit: Add missing fences for entrance tunnel* Belgian Forest Circuit: Merge new car building* Belgian Forest Circuit: Remap few building with new brick textures* Belgian Forest Circuit: Add missing emmisive map for lasourcebuilding03* Belgian Forest Circuit: Fix small issue for emmap for lasourcebuilding03* Belgian Forest Circuit: Missing emmap for lasourcebuilding03Vehicles:* If AI or wipers are not assigned to a button or key the wipers turn on automatically* GUMPERT apollo: changed wiper animation playback to looped

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