Slightly Mad Studios
ha rilasciato una nuova build per Project CARS: l’aggiornamento 583, disponibile per possessori di account Team Member o superiore, apporta alcune migliorie all’infrastruttura multiplayer via Steam, oltre che qualche ritocco alla realizzazione puramente estetica dei tracciati di Sakitto (ovvero Suzuka) e Northampton (Silverstone).Questo il chengelog
:Build 583 (11/10/13, Team Member+)Steam multiplayer:* Now enabled by default. To run MP on the Java dedicated server, use the new command-line option -javampRender:* Added large address aware flag to all DX9 shader creation calls* Fix CSortList item for all Little Endian platforms* SkyRing alphatest shader can use Transparency Super Sampling in MSAA modesFlag & penalty bug fixes:* Fixed wrong way crash tests, as the ‘is going wrong way’ variable wasn’t being updated when wrong way was disabled* Now including player v player collisions (we have an issue in MP where if someone is DQ’d, the race doesn’t end)* Safeguarding flag withdrawl as they can legitimatelly raise & withdrawl on the same frame* Added flag reason to flag network messageCommon:* Enabled LARGEADDRESSAWARE option to access additional memory if available. Increase Game Pool size if this memory is detected tooTracks:* Sakitto: Resaved HUD map as compressed map* Emirates Kartdrome: TRD changes, AIW basic, trd file, uploaded raceline (not yet avaliable in game)* Northampton: Add new textures for race control building and national pit building