Project CARS : build 287 disponibile

Avatar

a cura di Francesco Ursino

Slightly Mad Studios
ha rilasciato un nuovo aggiornamento per Project CARS; la build 287, disponibile per possessori di account Team Member o superiori, si concentra, tra le altre cose, sull’affinamento di diversi elementi di contorno dei vari circuiti, oltre che nell’opera di sviluppo del sistema di multiplayer.Questo il log completo:Build 287 (24/8/12, Team Member+)Online:* Added game and user setup parameters to OnlineSupport_Session* Added state variables to OnlineSupport_Session, remembering DS and session connection state and a few similar pieces of information, and simpler handlers of joined/left server, joined/left session, user joined/changed/left* Added events used for synchronization of game setup and user setup for a particular session* Added synchronization of game setup and user setup in session as users join the session* Added API for changing the game and user setup, including triggering resynchronization when something is changed* Added g_OnlineSession macro, allowing direct access to the session component of online support. Removed most debugging session proxy functions in online support, replaced the calls to use g_OnlineSession directly* Session id is no longer reported to the App, it’s internal online platform-specific id. So do not try to remember itFixed setting attributes not working correctly when only some attributes are changed on PCBathurst trees exported with new foliage shader updateFix for black foliage issuesBack out revision 16 from //data/Aries/trunk/Aries/Render/Shaders/foliage_treewall.fx – fix for black treewalls, until we can sort out the problem with default parameters or re-export all tracks with the new shaderBelgian Forest – add new textures for Old pit buildingEifelwald – fixed trees placement. few of the were levitaingAdjusted backlighting and diffuse multiplier for trees at nordschleife and conifersRemoved mip to avoid bad streaks on non lighted parts of the lightpoles in BolognaAdding diffuse multipliers to foliage / tree shaders so that artists can use brighter textures darkened down without causing other problemsTweaked maps for BolognaTweaked lightmap for Bologna garageFixed visual blocker positions for invisible collisions in armco openings of bolognaMonterey. Created textures/PSD files. 1st commitBologna lights and static files updatedFirst viewer lights added to Bathurst start straight areaNew tree / foliage shaders with a tree boost multiplier colour in the shader, specifically aimed at allowing greater per-tree variation by the artistsNew Bathurst exportNew Belgian Forest exportNew Bologna exportsNew Eifelwald export

👋 Partecipa alla discussione! Scopri le ultime novità che abbiamo riservato per te!

0 Commenti

⚠️ Stai commentando come Ospite. Vuoi accedere?


Questa funzionalità è attualmente in beta, se trovi qualche errore segnalacelo.