Il primo venerdì del mese, come di consueto, segna l’arrivo di una nuova build di Project CARS destinata a tutti i possessori di accounti Junior o superiori.La giornata di oggi, in verità, si è contraddistinta per la diffusione di due aggiornamenti, il 461 e il 462, che apportano diverse migliorie al motore fisico, alle vetture, al tracciato di Bathrust, oltre che numerosi bug fix.Di seguito vi proponiamo i due changelog:Build 462 (3/5/13, Junior Member+)Bug Fixes:* Added protection to player flag check in MP session (Fixes MP issues)* Moved engine sounds on/off out of the car sounds on/off so that engine, turbo, transmission and exhaust sounds toggle along with the metric for the engine being started/stopped, so sounds now work in line with the physics engine changes* Fixed a race start issue where the exhaust sounds could bypass that and play. Also reset the car state fully on a restart to make sure the engine on/off state change was picked up properlyVehicles:* Mitsubishi Lancer: All exterior mapped&textured, new lights setup, some mesh updates, combined all glass materials, user flags checked/fixed etcBuild 461 (3/5/13, Junior Member+)Physics:* Ignition and engine start updates* Fix for testing whether to Auto Start Engine before reading the Driver Aid settings* Changed Auto Start to be 1 for Elite handling modes, should be 1 for all modes now* Tweaked thresholds for IsEngineRunning metricBase:* Padded BDbgString when not used to keep consistent size for use by loaded classes such BHashString on all platforms/configs, including 64 bit* Added static asserts to check expected sizes of BHashStrings and other basics types* Various updates to change crt string calls to Base abstracts including new BStrtok* Physics: Added overloads to pass in dest length for use with BStrtok abstracts* NetServices: Fixed a compile warning* Fix HRDF 64-bit type sizes and relocations* Added BStrtok abstractsGUI:* Added function register for heat haze toggleBug Fixes:* Fix for not fetching valid RaceModeInfo for multiplayer* Fixed incorrect script logic causing number of laps to always be 1Render:* Planar Reflections resolution is now linked to the envmap settings* Added optional scaling of envmap based on specular texture alpha (as used on basic.fx) to basic_windows.fxAudio:* Added gear wobble engine modulationReplays:* ReplaySaveLoad: Resurrected some old debug code to aid in finding invalid track/vehicle IDs* Replay: Added error then continue on an attempt to stop recording to an uninitialised sample buffer* cPhysicsReplay: Clear activated flag on Cleanup()Race Rules:* Enable RacingFlags to be displayed* Add display to 2d map* Add RacingFlagSettings.hrdf which contains parameters to alter flag behaviour* Add warning message to TextDB.btdb* Define RACEAPPCORE_RACING_FLAGS_ENABLED for Aries* Hookup gui code to display flag warnings* Enable conditional compilation of RacingFlags* Only display HUD warning when player is inside a flag section* Only run flag detection on host in multiplayer gamesShaders:* WIP Fog/Scattering Shader* Fixed PS3 shader compiler error in vehicles_basic_translucent.fxTracks:* Bathurst: Added leaves particle fx in some areasVehicles:* Mercedes SLS AMG: Applied WIP suspension geometry from the GT3 version until we get full reference* Ford Mustang Boss 302R: More performance balancing and applying data from Ford Racing* BMW M3 GT4: Reduced aero drag* Mercedes SLS GT3: Applied real numbers to gearbox* Mitsubishi Lancer Evo X: Normals/textures updated