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Cambiamenti ai personaggi in UMvC 3

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a cura di rspecial1

Pubblicato il 30/10/2011 alle 00:00
Capcom
ha rilasciato oggi una lista parziale dei cambiamenti in arrivo per alcuni personaggi di Ultimate Marvel vs. Capcom 3:Viewtiful Joe- Reduced hittable area when in the air.- Increased priority of j.S.- Slightly increased range of ground normal throws.- Reduced total frames of Shocking Pink.- Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.- Added new move “V-Dodge”- Air Desperado can OTG.- Additional hits can be added to Mach Speed through rapid buttons presses.Arthur- Health increased to 850,000.- Changed falling speed of j.S.- j.S can OTG.- Added starup invincibility to Heavenly Slash.- Increased untechable time for first hit of Hellbound Slash.- Additional hits can be added to Goddess’ Bracelet through rapid buttons presses.Amaterasu- Decreased hit stun time on all normal attacks (L,M,H).- Decreased hit box size of M, cr.M. – Increased active frames of cr.M. – Stance change is possible in mid-air.- Increased active frames of charged Thunder Edge.- Sword portion of Glaive Chop causes knockdown.- Decreased untechable time of Assist β (Cold Star).- Additional hits can be added to Divine Instruments through rapid button presses.C.Viper- Increased feint input timing slightly for L and M versions of Thunder Knuckle.- Slightly decreased forward moving range of Thunder Knuckle M.- Untechable time from Thunder Knuckle H decreases with combo length.- Added new move “Optic Laser”Wesker- Health decreased to 1,000,000.- Damage and speed increase as his sunglasses get damaged.- Decreased startup of j.M.- Decreased float of Samurai Edge (Horizontal Fire).- Adjusted untechable time for all versions of Samurai Edge.- Phantom Move can be performed after Cobra Strike. – Decreased attack startup time of Jaguar Dash and increased active frames.- Increased damage of Jaguar Kick.- Increased hit box of Tiger Uppercut L and M.- Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.- Increased invincibility frame startup of Rhino Charge.- Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.Chris- Can act immediately after a dash.- Increased float of cr.H.- Decreased startup of j.S and increased active frames.- Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.- Minimum damage scaling on special attacks has been increased.- Increased active frames of Shot Gun.- Decreaed damage of Shot Gun.- Decreased untechable time of first hit of Combination Punch H.- Decreased gap of Prone Shot.- Machinegun portion of Sweep Combo can OTG.Jill- All attacks float a little higher.- Slightly decreased forward moving range of cr.M. – Slightly reduced hit box sizes of all jumping attacks.Spencer- Increased movement speed of Zip Line.- Spencer will float higher during Zip Kick.- Slightly decreased initial startup of Armor Piercer.- Added new move “Bionic Bomber.”Zero- Health increased to 830,000.- Decreased hit stun time on all normal attacks (L,M,H).- Slightly increased horizontal air knockback from Shippuga.- Applied limit on number of air Hyper Zero Blaster that can be performed in one jump.- Can cancel moves into Max Hyper Zero Blaster (except for Hyper Combos).- Max Hyper Zero Blaster no longer causes untechable knockdown.- Ground recovery time increased after Sentsuizan.- Changed angle of Sentsuizan H.- Raikousen will go behind an opponent in the corner.Dante- Increased knockback for all moves.- Adjusted hit stun time and float heights for all moves.- Decreased minimum damage scaling on normal and special attacks.- Decreased hitbox size of L and M.- Lowered float of Clay Pigeon.- Decreased cancel time during startup of Bold Move.- Commands that were performed through repetitve joystick motions can now be done with a single additional button press.- Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.- Decreased damage of Volcano-Beehive.- Slightly increased horizontal knockback from Beehive.- During Devil Trigger, Dante can now triple jump and double air dash.- Additional hits can be added to Million Dollars through rapid buttons presses.Trish- Chain combo M -> cr.M -> cr.H or H is now possible.- Can perform Trick “Hopscotch,” Trick “Peekaboo,” and Round-Trip only once per jump.- Decreased total frames of Air Raid.- Air Maximum Voltage can OTG.- Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.Tron- j.H causes greater knockback.- Increased down time from a normal throw.- Gustaff Fire is cancelable.- Increased jump cancel time of Gustaff Fire.- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.- Can cancel after throwing the rocks in Bandit Boulder.- Increased minimum damage scaling of special attacks.- Servbot Launcher (all versions) can be rapid fire up to three times in a row.- Lowered float of ground Bonne Strike.- Untechable time from Air Bonne Strike decreases with combo length.- Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.- Removed invincibility from Assist β (Gustaff Fire).- Additional hits can be added to Servbot Surprise through rapid buttons presses.- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.Haggar- cr.H causes knockdown.- cr.H can OTG.- cr.H cannot be canceled.- Falls faster after an air throw.- Decreased initial startup invincibility of Assist α (Double Lariat).- Assist α (Double Lariat) no longer causes untechable knockdown.- Added invincibility to Rapid Fire Fist.- Additional hits can be added to Rapid Fire Fist through rapid buttons presses.- Additional hits can be added to Final Haggar Buster through rapid joystick rotations.Felicia- Untechable time from Toy Touch decreases with combo length.- Rolling Buckler no longer automatically tracks towards the opponent.- Delta Kick can be done in the air.- Third hit of Air Delta Kick causes ground bounce.- Decreased total frames of Sand Splash (all versions).- Sand Splash can OTG.- Decreased total frames of Kitty’s Helper.- Additional hits can be added to Dancing Flash through rapid buttons presses.- Additional hits can be added to Please Help Me through rapid buttons presses.Morrigan- j.H, j.S priority has been slightly increased.- Increased frame advantage after all her throws.- Increased damage of Soul Fist.- Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.- Added new move “Soul Drain.”- Decreased total frames for Flight.- Additional hits can be added to Finishing Shower through rapid buttons presses.Ryu- Can act immediately after a dash.- Minimum damage scaling on normal attacks has been increased.- Collarbone Breaker can be canceled.- Added new moves “Ren Hadoken,” “Baku Hadoken,” “Hado Shoryuken.”- Added new move “Hado Kakusei.”- During Hado Kakusei, Shinku Hadoken becomes “Shin Hadoken,” and Shinku Tatsumaki Senpukyaku becomes “Shin Tatsumaki Senpukyaku.”- Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid buttons presses.- Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid buttons presses.Lei Lei- Reduced startup of cr.M and decreased active frames.- Jump attacks cause slightly less float.- Rantetsu can chain combo into Edoga.- Increased untechable time from Edoga.- Increased variety of items Lei Lei can throw during Anki Hou.- Additional hits can be added to Tenrai Ha through rapid buttons presses.Akuma- Health decreased to 750,000.- Decreased priority of Tatsumaki Zankukyaku.- Increased horizontal knockback range of Tatsumaki Zankukyaku.- Hyakkishu can be done in the air.- Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.- Additional hits can be added to Ten
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