Aliens: Colonial Marines - il nuovo update migliora l'IA e alcune animazioni

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a cura di Alexander

Come annunciato, SEGA e Gearbox hanno pubblicato la nuova patch dedicata al controverso Aliens: Colonial Marines, che anticipa il rilascio del nuovo DLC, intitolato Stasis Interrupted e dedicato all’ampliamento della storyline originale, atteso il 23 luglio su PC e Xbox 360 e il giorno seguente su PS3.L’ultimo update è autoinstallante e apporta diverse migliorie a tutti i comparti di gioco, compresa sia la campagna in singolo giocatore sia la modalità multiplayer, sino all’IA dei nemici e dei Marines, passando per alcune animazioni degli Aliens negli scontri ravvicinati.Pubblichiamo a seguire il changelog completo in inglese:Generale • Adjusted melee encounter animations • Various AI Improvements – Adjusted Xeno behavior to only allow for tail attacks when they’re on ceilings – Fixed an issue that could cause Xenos to walk upright on ceilings – Adjusted Lurker AI to retreat a bit after a close encounter – Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter – Fixed a bug where AI would still be targetable by Xenos while incapacitated • Changed the close encounter lighting to fade out instead of abruptly turning off • Addressed an issue where player weapons would possibly continue to fire during melee encounters • Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer • Adjusted the attack angle for the Xeno tail stab to prevent stretching • Addressed an issue where Xeno gore effects would occasionally play twice • Addressed an issue with the ‘Eat This!’ achievement from not being unlocked when using the double-barreled flush gun • Addressed a rare crash bug when using interactive objects • Addressed an issue where the motion tracker ping would play when you didn’t have a motion tracker available • Addressed an issue where some particles would not appear when the World Detail slider was set to the minimum. NOTE: This may require some users to re-configure the World Detail slider (under Settings -> Video ) to ensure the setting is applied properly.Campagna • Adjusted “Recruit” difficulty to be easier. (Other difficulty options have not changed) Varie • Adjusted a broken Extermination Point in Excavation • Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate • Addressed an issue that wouldn’t let you select spectator cameras when joining games in progress