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The Secret World prima patch

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Avatar di Naares

a cura di Naares

Pubblicato il 01/08/2012 alle 00:00

E’ da oggi disponibile per il download la prima patch del nuovo MMORPG di Funcom The Secret World. Sono state apportate delle correzioni, sistemati dei bug ed aggiunti nuovi contenuti. Ecco i dettagli ufficiali comunicati dalla compagnia:TOP CHANGESThe MarketplaceThe Marketplace is now available in London!All tradable items can be listed and searched for via the search options in the Marketplace UI. This UI is accessible via the bank NPCs in LondonOnly items from your personal storage can be listed and they will occupy a slot in the bank until they are soldListings show up from all players on all dimensionsAll items are listed for 7 days after which point they time outAll listings have a 10% up front cost based on the listing price. This cost is refunded if the item sellsAll successful sales are subject to a 5% broker fee upon sale GENERALThe ‘/say’ and ‘/shout’ chat commands now work properlyImproved animations when interacting with objectsIt is now impossible for players to make their characters nudeWhen using the ‘high’ graphics settings, screen will no longer become blurry in some areasThe Orochi-Group.com website will not crash the in-game browserFilth Rain does not follow players to other zonesPlayers can no longer attach character-bound items to mailChanging eye colour now works properly for all heads in character creationCertain heals will no longer generate hate on friendly targetsPlayers will not be able to consume the Elixir of Life when already at full healthCertain monsters, such as the Royal Sadists, will not attack the player when dead DUNGEONSIntroducing two new Nightmare Mode dungeons: The Ankh and Hell Fallen. These dungeons are built to be extremely challenging, and the enemies and encounters in these dungeons will test your build-making, gear, group composition and combat skills to the limitDungeon bosses and mini-bosses now only drop one loot bagThe Ankh: Akhenaten, the Black Pharaoh, is now immune to crowd control effects and will no longer despawn, then respawn with full health PVPThe anima full-screen effect will no longer persist if the player has entered a PvP BattlefieldPlayers can no longer enter PvP Battlefields while in Anima form. They will be resurrected upon entry GUITrying to split a stack when the player inventory is full will no longer cause that slot to malfunctionMission decals will not disappear when a player teleports out of a zone WEAPONSHammer: The “Smash” ability will now always have an animation MISSIONSGeneralSeven brand new missions are now available to all players as part of our first free monthly content update, “Issue #1: Unleashed”Crafting items for a mission should now fulfil the goals of that missionInto Darkness will no longer shut players of any faction out of the instance for any reason if they have not yet completed the mission Solomon Island KingsmouthThat’ll Leave a Mark: The trapped survivor should now spawn at the trap only if he has been killed or the mission has been completed The Savage CoastAnother Bug Hunt – Tier 2: Players can now turn in their dog tags to Sarge when in the appropriate areaThe Black House: Carrie Killian’s ashes should now reappear correctlyCrustacean Curse – Tier 2: Mission will now award XP as intendedWinter’s Legacy: Jacob Smythe will now spawn as intendedTaking the Purple – Tier 2: Players can now spawn the ambushers if another player fails this mission Blue MountainOff the Menu – Tier 2: This mission should no longer reset after a player had added the sedative to the meatThe Haunting – Tier 3: The Delapores now respawn if players leave using their Agartha Conduit and zone back into the instanceDawning of an Endless Night: Players can no longer get stuck in the Dreaming PrisonDawning of an Endless Night: Players who have exited the dream before completion will now have a marker directing them back to the Dreaming PrisonDawning of an Endless Night – Tier 5: Joe Slater cinematic should now play properly in all situations Egypt Scorched DesertThe Big Terrible Picture – Tier 3: Prisms should now work properlyKing of the Hill: Vortex Grenades, Fragmentation Grenades, and Landmines will now only work in the appropriate areaThe Last Legion – Tier 3: Monsters should no longer disappear during cinematic and Legion should spawn correctlyThe Last Legion – Tier 3: Killing Legatus Aulus should now reward credit for players who are on the same step City of the Sun GodThe Eye of Horus: Keeper Garran and Keeper Sh’ar now spawn as intendedThe Eye of Horus: Pausing this mission will no longer cause the Eye of Horus to disappear from players’ inventoriesThe Way of Things: Tiers 2, 3, and 4 have been made more multiplayer friendly with multiple improvementsBlack Sun, Red Sand – Tier 9: Akhenaten, the Black Pharaoh will no longer despawn, allowing the mission to be completedHalls of Lost Records – Tier 6: Activating the defense mechanism will update the mission for all players present in the roomFoundations – Tier 3: Examining the tablet now updates the mission properly Transylvania The Besieged FarmlandsThe Cost of Magic – Tier 5: Ritual can be completed as intended The Carpathian FangsThe Castle: This mission is now repeatableExit Strategy – Tier 4 : The Orochi communications terminal now works as intended The Shadowy ForestMortal Sins – Tier 10: Only one player at a time can now interact with the water of life puzzle lettersMortal Sins – Tier 20: Players can now re-enter the tomb if neededLast Dance of the Padurii – Tier 4: Pausing this mission will no longer cause the Humming Music Box to disappear from players’ inventoriesThe Draculesti – Tier 4: Once all of the explosive spots are full, players who placed explosives get credit for this missionFatal Framing: This mission will now reward XP as intendedWho Comes and Who Goes: Goal text will now correctly ask the player to “Find the Abandoned Tunnel”

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