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rFactor 2 : disponibile build 101

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Avatar di Francesco Ursino

a cura di Francesco Ursino

Pubblicato il 04/08/2012 alle 00:00
Image Space Incorporated
ha rilasciato una nuova build per rFactor 2, titolo attualmente in fase di open beta. Il nuovo aggiornamento contiene numerosi affinamenti sotto vari profili di gioco.Questo il log completo:GRAPHICS:—————————Fixed issue where suspension gets distorted wildly when a wheel breaks off.Sun occlusion processing now properly restored after lost device.Correct a problem where sometimes the visual tire contact equation wouldn’t be properly updated.smooth out visual contact patch plane equation over time so tire doesn’t instantly deformFixed problem where skins would get applied inappropriately (to the windshield, for example).Fix a bug with FXAA and multiviewCorrect alignment of horizon haze.tweaked pit director position so he’s less likely to be standing inside your vehicleAdded an HDR parameterfixed HDR lum histogram from over-accumulation during pauses.Ref mapper optimizationFix occasional brightness pulsing in HDR mode.Fixed missing particle FX from cockpit / TV cockpit mode, but re-introduced some sorting artifacts on cars which will have to fixed in the mod.Fixed alt-tab bug in MP mode.GAMEPLAY:—————————-Added fix for safety car conflictsunsportsmanlike conduct penalty should be working againattempt to fix issue where drivers wouldn’t get appropriately blue-flagged if exiting the pits right in front of somebodyfixed the fallback case for determining the vehicle classPHYSICS:—————————-New engine model can be damaged now, and can’t be run with the crankshaft rotating the wrong way!Added HDV parameters CorrectedInnerSuspHeightFront and CorrectedInnerSuspHeightRear (in addition to the existing CorrectedInnerSuspHeight) in case somebody needs different values front/rear. Also removed obsolete FixInnerSuspHeight.‘Simple’ garage values (which include a large portion of the available modifications) can now be overridden by Special instructions.AI:—————————-fixed AI cars slowing down near garage locations of remote vehicles in multiplayer.fixed AI slowing down for cars in pits for some tracks (brianza)fixed AI doubling up in pits or getting into state where they pit but pit action does nothing by eliminating the timeout (was 150 seconds) on pit requests.fixed issue where damaged AI historic vehicles could end up with highly unusual aerodynamic propertiesfixed ai slow downs when only ai on a client (ie, when you’re connected to multiplayer game and turn control over to ai)fixed ai drivers pulling out of pits and immediately slamming into the wallimproved ai handling of front-wheel drive carsUI / HUD:—————————-added new toggle gizmo for RFM page for virtual mods to show up in RFM spinnermade pit menu obey CompoundRestrictions when front and rear compounds are required to match (you can still get compound mixes but only by changing only fronts or rears at a stop)made vehicle picking one gizmo instead of two.removed all code for old vehicle selection gizmo and a team selection scroll box that wasn’t being used.tried to autojoin the server after downloading and installing it’s mod.tried to center loading bars.building team list from veh parameter ‘category’ (fullteam tree path) rather than just team, since cars in wildly different series can share the team… thus some would be culled from the tree display.decoupled options and HUD widescreen variable.options now letterbox when defined (in OSC) options res is widescreen but config res is 4:3.also removed WidescreenUI variable getting set to true when in a 4:3 res.Now allow HUDs to be in resolutions other than 1280X960.New support for options in resolutions other than 1280X960mouselessscrollbox text scaling fixAttempt to filter qualifier keys (shift, alt, ctrl) from back-to-monitor keypress.BUG FIXES:—————————-a few memory leaks and some other cleanupfixed tracks coming up with wrong handedness in cases where starting grid is 3-2-3-2 (or really any, as long as at least 2 cars are next to each other in all rows) instead of standard 2-2-2-2. (was causing ai cars to violently swerve when skipping formation laps & other problems)Some changes made to speed up selecting a different mod (hopefully this doesn’t break anything).fixed possible thread-safety issueMULTIPLAYER:—————————-changed dedicated server caption to be the base directory to help server operators distinguish between multiple servers on a single computer.Fixed “Available Opponents” listing on dedicated server, so now multiplayer vehicle filters work.fixed multiplayer vehicle filter for list box selectorfixed multiplayer vehicle filter for scrolling selectSome multiplayer.ini housecleaning.encode name & passwordincreased mp download limit.added password verification for downloadable modscheck *all* client nodes for timeout, including pending drivers, other spectators, and those with non-scored vehiclesCONTROLLER/FFB:—————————-setup FFB “effects driver” only once, and also stopped needlessly re-initialized the controllersuntested attempt to make LEDs work on modified Logitech DFPREPLAYS:—————————-simplified and improved correction of wheel orientation in replays/multiplayerimproved replays of parts falling off vehiclesReplay format has changed slightly for various improvements, sorry it’s not backwards-compatible!Current tread surface properties now recorded in replay and transmitted in multiplayer.Recording tire carcass movement for player now.Mostly fixed terrain feedback in replays.Fixed another bug with special effects in replay where smoke would flicker and skids would have gaps.A bit more precision for special effects in multiplayer/replays.Fixed wheel vertical location when viewing replay of player vehicle (same bug caused an offset in the reported mWheelYLocation for telemetry).Improved replays of parts falling off vehicles.Fixed new issue where replay/multiplayer flatspots (and any other tread properties that aren’t uniform around the tire circumference) might not appear in correct place. However, this sometimes causes a side effect in replay/multiplayer of a tire spinning unnaturally in order to move to the correct orientation.fixed jerking trackside cameras when rewinding in replayfixed a couple things regarding wheel orientation in replay.MODDING—————————-Improved Mod Packaging Wizard now automatically creates rFm MAS file, also various bug fixes with packager. Includes updated user guide.Several bug fixes in Modmgr.RFACTOR.NET—————————-Begun infrastructure for Web portals. http://rfactor.net/rf2mm.phpMaggiori informazioni sono disponibile al link sottostante.
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