Project CARS
torna a far parlare di sé in occasione dell’uscita della build 355, disponibile per possessori di account Team Member o superiori. L’aggiornamento si segnala, tra le altre cose, per l’affinamento di alcuni aspetti relativi alla realizzazione di tracciati e vetture.Questo il changelog:Build 355 (23/11/12, Team Member+)Bug Fixes:* Fix for array out of bounds crash.GUI:* Quick fixes for dialog cleanup* Close dialogs in key assign screen* Added ‘CloseAllDialogs’ to dialog manager* Do not add dialogs from the add list if they are already set to close* New GUIDialog and GUIDialogManager systemPhysics:* Clamp the index of app ID applied to physics participant to prevent participant being spawned with invalid info / id* Disable dynamic track element updates in track overview (not required currently and in old AI codebase)* Added missing trackOverview cleanup code from reinstated AI systems* Added rolling start driver mode fix to old AI system* Default setup changes and small tire updates based on 350+351 feedback. Affects Ariel Atoms, Asano X4 & LM11, Z4 GT3, Gumpert, Caterham ClassicTracks:* Azure Circuit: Added latest works from MJ, refixed tunnel near the rascasse, deleted some objects around the MJ area and added a temp wall along a sec road* Azure Circuit: Common art/new texture for azure circuit* Azure Circuit: Added latest works from MJ,DavidB,DavidR. Some more works from my side round the tobac saintdevote, harbour/docks, seabed/sea, materials, textures* Wisconsin: XML files crowds and trees* Milan : Add new textures for Bridge01* Milan: Add some little detail on textures for the toilets* Heusden: Added new assets* Heudsen: New texture map, 1st commit* Moravia: New textures for garage interiorVehicles:* RCF files and build script updated with “autoskin” naming* Modified glass shader so that extra wiper layer is optional, this fixes an issue with headlights not lighting up correctly on certain car models due to conflicting UV channel usage* Fixed shader compile error which occurred when there was rain but no crumple damage* Added alphatest support to vehicles_basic_translucent.fx runtime shader* BMW M1 Procar: Cockpit2(alpha) DDS texture. All new texture* BMW M1 Procar: Cockpit2(alpha) DDS texture. Resaved with correct(DXT5) format* BMW M1 Procar: Steering wheel PSD textures. All new textures to replace placeholder ones* BMW M1 Procar: Cockpit DDS texture. All new glow textur* GUMPERT apollo: Fixed rain windscreen (added wiper flag to material)Vi lasciamo con alcune nuove immagini relative al titolo, nelle quali è possibile apprezzare alcune livree realizzate dagli utenti della community nell’ambito di un contest
sul portale WMD.