Novità per Project CARS: dopo gli importanti annunci relativi all’arrivo del titolo su console next-gen, Slightlty Mad Studios ha rilasciato un nuovo aggiornamento disponibile per i possessori di account Team Member o superiori. L’aggiornamento 603, fruibile da Steam, apporta miglioramenti ad alcune vetture e al rendering degli ambienti.Questo il changelog completo:Build 603 (8/11/13, Team Member+)Environment:* Tree ambient boost tuning, vertex animation addedRender:* Improved Environment Map for Player Car when using Ultra Envmap detail setting (includes scene lights at night and also opponent cars). Bonus feature – with Reflection Settings at Ultra, scene lights are also now rendered, so that cars reflected in water/puddles now correctly pick up scene and headlights.* Renderer/Renderbridge and GraphicsEngine use fast SSE2 mode, rather than precise – this results in much faster maths code in a lot of places avoiding un-necessary promotion to doubles.* Headlights: Optimized polygon light cone (should help night racing fps)Vehicles:* BMW M1 Procar: Added support for LODX meshes (ULTRA detail)* McLaren MP4-12C: Added to game, fixed classes, fixed CPIT display, fixed rear wing animations, added HUD tacho* LMP RWD P30: Added LMP RWD P30 first export, runtime file fixes + added placeholder liveries + ambient shadow added* Formula C: Added body UV template, ambient shadow rendered* Ford Capri Group5: LODA and B interiors polished, mapped and textured. A couple of small LODX/CPIT interior fixes made too, all new Interior DDS texture. Initial check-in.Know Issues:California Highway (All):-There are still some microgaps between road/terrain sections, will be fixed asap-Trees/bushes look bright on shadow areas-terrain drawing issue caused by a bug with the skyring shader. Skyring shader drawing just in front the far plane-Bad sea/flickering. Bug with the skyring/sea shaderMonitor:-If you access the map feature it will lead to a crash