Slightly Mad Studios
ha rilasciato una nuova build per Project CARS: l’aggiornamento 549, disponibile per possessori di account Team Member o superiori, apporta numerosi miglioramenti nel comparto audio, in special modo per quanto riguarda la BMW M1.Questo il changelog
:Build 549 (27/8/13, Team Member+)Render:* Fix for bad coords* Fix for missing return.* Fix for missing brace on DX9 triangle draw.* Additional new pixel definition variable* Added in new index buffer tyep to handle point lists* Added in functions to get Cuda handlers for the generic primsEnvironment:* New setup for weather system loading* Split up the environment data into 4 section which we can load and unload separately therefore allowing us to be able to control the systems data more. The sections are, Base Render data (rendertargets etc..) , Weather condition data , Level Data (skyrings etc) and Lighting Data. All render and weather data is now loaded as a boot phase and kept as persistent throughout the entire game. This will help load times to track and also reduce memory fragmentation when loading and unload texturesCareer:* Career Calendar updates, fix to map not displaying, linked up record panel (wip).Audio: * All new BMW M1 Procar incar and external engine sets, plus an AI version. Update also includes the latest sound events such as int/ext gearshifts, backfires/splutters and distant rolloffs and trajectory. Listen for the carburetor opening up and hear the air getting sucked inTracks:* Dubai: National and Club new AIW’s for changes in the track geometry. All 4 layououts added new pit lane paths (previously missing), expanded grid sizes from 16 to 36 and pit area to 18* Volusia: Add textures for bistroVehicles:* BMW M3 E30 Group A: Adjustable weight distribution and setup tweaks for the revised tireVi lasciamo infine con un breve video in cui è possibile proprio apprezzare gli effetti audio relativi alla BMW M1. Buona visione!