Slightly Mad Studios
ha rilasciato un nuovo aggiornamento per Project CARS: la build 306, disponibile per possessori di account Team Member o superiori, si segnala per il lavoro di sviluppo del comparto online, oltre che per l’affinamento di alcuni particolari grafici relativi a specifici circuiti.Questo il log completo: Build 306 (21/9/12, Team Member+)Time sync WIP:* Changed the PC datagram protocol so that the game can now reliably distinguish rebroadcast incoming packets from peer-to-peer packets* Added time sync online API* Added time sync message types, hooked time sync singleton from core message handling* Implemented migration handling and time sync reset calls* Actual send/receive/process of time sync messages not implemented yetFix memtrace nameMemory updates for LiveEdit and Environment adding memtraces and mempoolsRemoved all GUI handlers from application precompiled headers. The GUI handlers were causing a lot of other headers to be included in the PCHOnline sessions:* Waiting for time synchronziation now happens before sending the race sync message, which can thus depend on the synchronized time* Members will start the game timer with a synchronized time in the ready-to-pre-race state. (The time synchronization is still fake.)* Post-load sync messages contain some extra data generated by the host* Admin will send a countdown event to everyone. This does not 100% work with host migration, but this is good enough for now, because the whole race start sequence will be changing later to support join-in-progress and multi-stage races, so the players will be entering an in-race lobby instead of the race track after load* Countdown in MP races will use the values generated by the admin, instead of locally generated random valuesOnlineSupport_SessionVariable.cpp added to Aries.vcxprojMultiplayer Create/Lobby screens now enabled, Free Practice access now fixedCreateMultiplayer and MultiplayerLobby screens created (disabled during implementation)Additional Bathurst texturemapDesaturated a bit the castle textures of EifelwaldBelgian Forest – update trees for marshal hutsNorthampton – texture tweakBelgian forest – add new texture (marshal huts)Northampton. New texturesNorthampton. Added details into the windowsAdded new kerbs textures for Eifelwald, first revisionPlaceholder texturemap of the videoboard for the GUI sceneNew Azure Circuit exportNew Bathurst exportNew Belgian Forest exportNew Eifelwald exportNew Northampton export