Nuova patch per Starcraft II

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a cura di FireZdragon

Blizzard ha rilasciato una nuova patch per Starcraft II
che porta il gioco all aversione 1.2. Questo nuovo aggiornamento contiene oltre ai soliti bug fix, un miglioramento dell’editor di mappe e, soprattutto, la nuova Master League.Vi lasciamo con la lista completa delle patchnotes, buona lettura.GeneralBattle.net Chat Channels have been added! Players can now join others in both public and private channels.– Added in-game chat bar command to whisper to other players. Using the “/w” command will open up a list of available friends, party members, chat channels, and other players within your current game.– Added Battle.net option to auto-join previous private channels.– Added Battle.net option to prevent chat channel text from appearing in in-game chat display.A new Master League has been added! This league now represents the highest tier of players.Customizable Hotkey Support has been added.Stalemate Detection has been added. This will end the game in a tie for all remaining players if no players have income, production, or destroyed structures for three consecutive minutes. A countdown timer will now appear when the game detects this scenario.An Extreme graphics option is now available. Players can now configure screen space ambient occlusion.Additional Improvements and ChangesSeveral help dialogue and tech tree improvements have been made:– In-game help is now available in Battle.net.– The help dialog’s tech tree has been improved.– Unit information in the help dialog now displays abilities and upgrades.Several Save/Replay File dialogue improvements have been made:– Added ability to sort replays and saved games by name and date.– Added ability to right-click and rename a replay or saved game from within the game interface.– Added a new tab for auto-saved games and unsaved replays.– Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.– Added visibility for where replays and saved games are being saved to.– Added a “Show in Folder” button which will open the location where a replay or saved game is stored on your computer.Camera following behavior for observers and replays has been improved.The System Alert panel has been moved to the top of the screen and the duration of most system alerts has been reduced.Mouse buttons can now be bound to the Push-To-Talk hotkey.A hotkey indicator option has been added to show the primary hotkey on top of command buttons.When selecting a Vespene geyser, the number of current harvesters will be displayed in the info panel.Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.Added Game UI layout per-map overrides. Map makers can now use custom UI layout files to create new UI or override existing game UI.Added a toggle button to the in-game replay panel to Show or Hide the timeline/duration information.Added hotkey to Pause/Resume game for both single player and multiplayer (Pause/Break key).BalanceGeneralPlayers can no longer block off ramps with two 2×2 buildings.ProtossHallucination research time decreased from 110 to 80.Observer – Cost decreased from 50/100 to 25/75.Phoenix – Build time decreased from 45 to 35.Void Ray – Now deals 20% more damage to massive targets.Flux Vanes speed upgrade removed.TerranRepairing SCVs now assume the same threat priority as the unit they’re repairing.SCV construction movement has been made more consistent.StarCraft II Editor ImprovementsMap locale management has been added.Further editor tips and hints have been added.New trigger functions, actions, and events have been added.New trigger functions:Verify Bank – used to verify that a bank’s signature is intact.New trigger actions:Bank Option – used to change options for banks including adding a signature.Remove Inventory Item – used to instantly remove a requested item from an inventory.Set Visibility Type Of Text Tag – used to control whether fog or black mask hides the tag.New trigger events:Mouse Moved – sent in response to the mouse being moved in the game world.New Effect Used event property has been added: Life, Shields, and Energy changed.New unit properties have been added:Carried Minerals, Carried Vespene, Carried Terrazine, and Carried Custom Resource.Bounty (XP) – used to grant experience when a unit is killed.Copy/paste support has been added to the upgrade editor.Behaviors can now be replaced by either the shortest duration (the original method) or by farthest distance.Behavior abilities can now properly charge the player using the ability instead of always charging the owner.Right clicking an item in an inventory will now have the icon appear immediately next to the cursor.Font Style Files can now be added to Mods and Maps using the FontStyleFileArray field in GameUIData. Existing styles can have their individual attributes overridden or entirely new styles can be added.UI Layout files can now be added to Mods and Maps using the CustomLayoutFileArray filed in GameUIData. Most existing frames can be modified or overridden and entirely new templates can be added which can be created from the Dialog system within the Editor.Attributes and values can now be hidden in the game lobby and can be configured through Game Variants.Attribute and Veterancy behaviors now normalize vitals when new levels are applied.The mouse wheel now scrolls the control under the cursor.Copied doodads now retain their height offsetMouse clicks and highlights are now allowed while in relative camera mode.Edit boxes are now available for trigger dialogs.The game will now properly find custom imported files within mods.Maps can now depend on even more mods.Dialog Items can now be hooked up from already existing frames within a created Panel.Change Focus commands are now available in the Trigger module View menu for switching input focus directly to different areas.The water editor layout has been improved.Effect offsets can now optionally contain a Z component.Added a new type of Dialog Item called Panel. Panels are containers for other dialog items to help with grouping and hierarchy.Added new UI to insert text tags for data references, unit info, and hotkeys.Added an effect range to the effect ability to restrict how far away the effect can be placed. This will allow effects to behave like the Stalker Blink effect.Added a behavior flag to suppress fidgeting.Added a new stalemate melee option to determine whether the stalemate detection checking is enforced.Added a new “Creator” player to effects. It will be set to the player issuing an order if available.Added a new type of item that can use an effect ability.Added a validator that checks to see if a unit can path to a point.Added a validator that checks if there is a cliff between two points.Added MinimapRenderPriority to CActorUnit and MinimapRenderPriorityList to CActorGlobalConfig. This allows custom map makers to define the render priorities of units on the minimap.Added a Locale sub-menu in the Mod menu for changing the active text locale for the current document.Added a Mod Info dialog in the Mod menu for more easily changing mod name and description text.Added a Modify Locales dialog (also in Locale sub-menu) for adding or removing text locales.Added an Editor Tips dialog in the Help menu (and optionally on start up) with tips for using the editor effectively.Bug FixesGeneralAll diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.Text tags are now paused when the game is paused.Autocast state for abilities will now reset to the default state when unit ownership is permanently changed.Autocast rep