Dettagli patch Dead Island

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a cura di rspecial1

Ecco nel dettaglio i cambiamenti apportati dalla patch di Dead Island:Gameplay improvements Level cap raised to 60 New blueprints for weapon mods added Infected damage reduced Infected no longer interrupt player attacks A series of improvements to subsequent playthroughs implemented: quest XP rewards adjusted; XP rewards for challenges adjusted; in subsequent playthroughs XP is awarded for all quests completed in co-op Purna’s ammo carrying capacity increased by 50% Character state from a save game can now be loaded when using the Start from Chapter option New balancing option added: enemy levels can now be adjusted independently for each co-op player Players respawn with more health Picklock skill level required to open a lock is now clearly indicated Improved rewards in weapon crates All weapon crates now contain rewards Kick ability balanced, now requires stamina Items can now be picked up instantly; this is reflected in adjusted animationsFixes and interface improvements Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit. Fix: equipped items no longer swap mysteriously after drinking an energy drink Tweak: healing with medkits from inventory works better, makes smarter choices of medkits Fix: loot from dead enemies is now always identical for all co-op players Fix: Purna no longer finishes her Fury with fists equipped Fix: map tracking after death Fix: zone info in the quarantine zone (City of Moresby) Tweak: respawn point selection is now smarterGeneral Improved stability and network performance in co-op Quest and reward fixes implemented