Assetto Corsa: E' arrivata la versione 1.5

Avatar

a cura di Raxias

Buone notizie per i fan di Assetto Corsa: la versione 1.5 del gioco è finalmente arrivata e ci sono nuovi contenuti gratuiti. La nuova release include la Ford Mustang 2015, la Corvette C7 Stingray 2015, la Abarth 595 EsseEsse ed il nuovo scenario “Black Cat County”, disponibile in 3 configurazioni differenti. Ecco le novità nel dettaglio:- New Abarth 595esseesse and S1, S2 upgrades – New Ford Mustang GT 2015 – New Corvette C7 Stingray – New Black Cat County track – Nurburgring gp circuit updated – Nurburgring gp circuit now with 4 layouts – Silverstone circuit updated – Monza circuit updated – Spa circuit updated – Nurburgring Nordschleife circuit updated – Nurburgring Nordschleife endurance cup layout added – Mugello circuit updated – Magione circuit updated – Imola circuit updated – Drift circuit updated – Vallelunga circuit updated – Vallelunga classic layout added – Vallelunga circuit (all layouts) now has 24 car slots – Activated time progression in Multiplayer – All cars updated to Tyre Model 7 – Pitstop are now available in single player races – Damage is now visible in Multiplayer mode for remote cars – Launcher: steam overlay support disabled due to stability issues – Launcher: re-instated multi-process mode for CEF due to stability issues – Launcher: changes to memory usage policy, more aggressive memory releasing thresholds – Fixed Lamborghini Miura gearbox damage – Updated drivetrain upshift and downshift timings for all cars – F6 inside cameras use internal sounds – Free camera now honours distance multiplier for sound attenuation – Of all Drivable cameras only Cockpit uses internal sounds – Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini) – Gearshift sound shares engine volume – Backfire sound shares engine volume – Fixed car sound when bottoming out – Realtime app shows lapped guys (blue) and lapping guys (green) – Fixed FuelLapEvaluation function – Fixed fuel consumption on turbo engines – Fixed inconsistency on UI tech specs – Modding : added FormCamera functionality to associate internal/external soundset – Modding : added console commands “observeLights” and “observeFlames” (work as observeDigital); EDIT_MODE is deprecated – Modding : added Digital Instrument KERS_CHARGE (percentage) – Modding : added Digital Instrument TOTAL_LAPS (if session is not race then “—“) – Modding : added Digital Instrument CURRENT_LAP – Modding : added Digital Instrument EST_LAPS (if est is less than 0 then “–.-“) – Modding : added Digital Instrument AMBIENT_TEMP – Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or “Kms per Liter” if missing) – Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT) – Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini – All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet) – All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet) – Changed all tyres flex and pressure relation. – Changed all tyres footprint and pressure relation – Modified global aero efficiency with yaw angle. Works on all cars – Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle – Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T – All GT2/GT3 cars now have minimum height 55mm – 200,400,500,1000,2000 meters drag circuits now available – Modding : ksPreviewBuilder added to sdk/dev folder – Python Interface: – initFont(fontfamily, italic, bold) – setCustomFont(fontfamily, italic, bold) – getCameraMode() – setCameraMode(acsys.CM) – getCameraCarCount(carId) – setCameraCar(F6 camera index, carId) – focusCar(carId) – getFocusedCar() – getServerName() – getServerIP() – getServerHttpPort() – getServerSlotsCount() – isCarInPitline(carId) – isCarInPit(carId) – isConnected(carId) – getCarBallast(carId) – getCarState(carId) – eKersCharge – eKersInput – totally revamped backfire system (will not break mods) – added new F1 “dash camera” and “Chase camera #2” – CameraManager : fixed issue globalCameraIndex – Fixed Camera selection on Replay Interface – Fixed CameraApp to reflect Dash and Chase changes – Fixed Camera system messages – Fixed Random camera wrong cameras + message – added CameraOnBoard offset to avoid car parts on view – added new driver model with lod – added Fuel Lut to solve issues with several cars gauges – SharedMemory : added new members – SPageFilePhysics float turboBoost = 0; float ballast = 0; float airDensity = 0; – SPageFileGraphic int isInPitLine = 0; float surfaceGrip = 0; – SPageFileStatic float maxTurboBoost = 0; float airTemp = 0; float roadTemp = 0; bool penaltiesEnabled = false; float aidFuelRate = 0; float aidTireRate = 0; float aidMechanicalDamage = 0; bool aidAllowTyreBlankets = false; float aidStability = 0; bool aidAutoClutch = false; bool aidAutoBlip = false; – fixed several cars still featuring dashboard “floating” digits – fixed car scraping volume – added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini) – improved camber calculations – improved tyre heating on low friction surfaces (grass,sand etc) – added new “Tyres” app – Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races – Ford GT40 fuel tank position fixed – revamp of all digital displays and script – revamp of analogue gauges – Lamborghini Huracan GT3 3D model tweaks – Lotus Exige S model tweaks – Various LOD fixes across the entire vehicle content – BMW M3 GT2 3D model tweaks – Roof on the LaFerrari is now customizeable – Emissive values tweaked on some cars to improve visibility with PP off – Various skin issues fixed – PP preset improvements – Improved AI behavior in trafficAttraverso questo link potete raggiungere la nostra scheda dedicata al gioco.