E' disponibile per il download la patch 1.02 di
Command & Conquer: l'Ira di Kane.
Dimensioni del File: 269 MB
Ecco il chagelog:
Bug fixes:
* Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.
* Beacons once again work for subfactions
* GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory
* Watch tower will now correctly autotarget units at maximum range
* ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport
* Sonic fencing will no longer disappear from the armory when healing infantry
* Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight
* Decoy specters will no longer do damage if the decoy dies while the shell is in flight
* Specters will no longer damage airborne units
* Nod Crane can now build the Voice of Kane
* Units will no longer retain the mothership catalyst effect when transported through a wormhole
* Decoy Tripods can no longer EMP
* Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map
Global Conquest:
* Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle
* Strike forces can now have spaces in their names
Global changes:
* Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.
* All Harvesters: cost reduced to 1600, build time reduced to 16s. This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.
GDI factions – units
* Guardian Cannon damage increased from 175 to 200
* Hammerhead: range increased from 200 to 300, speed increased from 150 to 160
* ZOCOM Orca: clip size increased to 5
* Rig: unpacked hit points increased from 5000 to 5500
* Rig stealth detection range increased from 200 to 400
* Zone Shatterer overload beam damage increased from 1250 to 1500
* Shatterer and Zone Shatterer: range increased from 325 to 350
* Orca attack duration increased by 50% per shot
* Mobile Repair Transport repair drone leash distance increased from 50 to 100
* Mammoth tank health increased from 10000 to 11500
* Juggernaut: clip reload time reduced from 5s to 3s
* Juggernaut and Behemoth: turret turn rate doubled
* Titan range increased from 300 to 325
GDI Factions – abilities
* Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased
* Sniper Team no longer unstealths when using Bombard
* Sensor pod cost reduced to 100
* APC minefield cost reduced to 300
GDI Factions – upgrades
* Pitbull Mortar: upgrade cost reduced to 1000
* AP Ammo: cost reduced to 2000, build time increased to 60s
* Hardpoints: build time increased to 60s
* Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s
* Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s
* Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s
* Composite Armor: cost reduced to 1500, build time reduced to 45s
* Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s
* Railgun: upgrade cost reduced to 4000
* Adaptive Armor: research cost reduced to 1000
GDI Factions – powers
* Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500
* Orbital bombardment: cost reduced to 3000
* Supersonic air attack: cost reduced to 2000
Nod factions – units
* Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60
* Attack bike armor versus cannon reduced by 10%
* Black Hand raider buggy stealth detection range increased from 200 to 400
* Obelisk of light cost/build time increased to 2000/20s
* Specter cost/build time increased to 1500/15s
* Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120
* Reckoner health increased from 2000 to 2200
* Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200
* Flame tank range increased from 100 to 150
* Awakened are now much more resilient to missile and cannon fire
* Enlightened hit points increased from 600 to 650
* Venom damage, pre- and post-upgrades, increased by 10%
* Vertigo Bomber area effect radius increased from 30 to 40
Nod factions – Abilities
* Disruption pod: cost reduced to 300
* Booby trap: cost decreased to 100
Nod factions – Upgrades
* Tiberium Infusion: cost reduced to 1000, build time increased to 30s
* Laser capacitors: cost reduced to 2500, build time increased to 1:15
* Black disciples: upgrade cost reduced to 1000, build time reduced to 30s
* Tiberium core missiles: cost increased to 2500, build time increased to 1:15
* Super charged particle beam: cost reduced to 3000
* Dozer blades: armor bonus decreased from 25% to 15%
Nod factions – powers
* Cloaking field: damage vs infantry reduced to 400 from 500
* Power signature scan: cost reduced to 300
* Decoy temple: cost reduced to 500
* Redemption power: cost decreased to 750
* Radar Jamming Missile: cost reduced to 300
Scrin factions – units
* Hexapod: ravager addition no longer hits air
* Devourer tank range reduced from 350 to 340
* Corrupter healing reduced by 50%
* Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%
* Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10%
* Mechapede: disintegrator segment range increased from 150 to 175
* Mechapede corrupter segment healing reduced by 66%
* Mechapede ravager segment: range increased from 300 to 325
* Shard Walker: cost/build time increased to 800/8s
* Tripod and Reaper Tripod damage increased by 10%
Scrin factions – abilities
* Blink packs have been tuned to feel significantly more responsive
* Ion storm healing increased from 2% to 5%
* Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP’d/phased units
* Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos
Scrin factions – upgrades
* Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10%
* Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10%
* Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s
* Shard launchers: cost reduced to 2500, build time increased to 1:15
* Plasma Disc launcher: cost and build time reduced to 1500/45s
* Blink Packs: cost/build time reduced to 500/15s
* Forcefield generator: cost reduced to 4000
* Blue shards: cost reduced to 2000, build time increased to 60s
* Attenuated forcefields: build time reduced to 60s
Scrin factions – powers
* Tiberium vibration scan: cost reduced to 300
* Infestation power cost reduced to 1000
Data di uscita: Disponibile dal 27 giugno 2008