SunAge - patch 1.08

Disponibile per il download la patch 1.08 di SunAge
Dimensioni del File: 5 MB

Ecco il changelog:

[Balance Changes]

>> Federals

- Cougar:
DPS: 36 --> 30

- Liberator:
DPS: 32 --> 40

>> Raak-Zun

- Mutant:
Similar increase to Drone Fighter.
Primary mode power increased: ~ 18%
Secondary mode power decreased: ~ 12%
Supply: 2 (6) --> 3 (9)
Nitrium Cost: 100 N --> 150 N
Plutonium Cost: 200 P --> 300 P
Health: 450 --> 600
DPS: 12 --> 17
Splash: 6 --> 8

- Cultist:
DPS: 13 --> 16

- Scavenger:
Nitrium Cost: 150 N --> 250 N
Plutonium Cost: 250 P --> 150 P

- Scavenger Alt mode:
Increased flame dps.
DPS: 10 --> 20

- Incinerator:
Increased range and damage.
DPS: 10 --> 20
Range: +20%

- Spawn Freak:
Decreased cost, increased longevity.
Health: 6,400 --> 7,500
Iberium Cost: 2500 I --> 2000 I

- Spawn:
Increased damage and longevity.
Health: 350 --> 450
DPS: 5 --> 7

>> Sentinel

- Drone Fighter:
Slight increase in power (roughly 20%)
Supply: 4 --> 6
Nitrium Cost: 100 N --> 150 N
Plutonium Cost: 400 P --> 600 P
Health: 600 --> 800
DPS: 33 --> 45

- Gateship:
Slight reduction in power, still most powerful gunship in game.
DPS: 80 --> 60
Splash: 40 --> 30

- Skimmer:
Weakest basic-anti-tank unit, while also being the most expensive.
DPS: 10 --> 15
Splash: 5 --> 7

- Haymaker:
Primary and secondary buffed.
Plasma DPS: 2 --> 9
Toxic Grenade: Rate of fire --> +50%

- Drone Trooper alt:
Shield strength: 4 hits --> 6 hits

- Airblade:
DPS 500 -> 240

- Behemoth:
Alternate mode no longer heals Behemoth.

[Bug fixes]

- Fixed: Quick save & load - totally disabled in mp
- Fixed: supply cap override on client.
- Fixed: text & map clearing in joingame - lobby
- Fixed: Enhancement pod - modes on client
- Fixed: Cursor keys & backspace in Menu.
- Fixed: "has been defeated" messages in the beginning
- Fixed: Transporter - Queued disembarking
- Fixed: Remaining Building - artefacts on ground (client)
- Fixed: Blocked non-building areas after buildings have been destroyed. (client)
- Fixed: flickering in map-listbox in lobby

- Fixed: wrong base attack messages on client
- Fixed: laser damage (striking 3 units in max. again)
- Fixed: div. end of session - crashes

- Fixed: mp-client: Double session - receivings
- Fixed: mp-client: bomber & the like targetting doesnt crash the game
- Fixed: mp-crashes on using the droneships am.

- Fixed: occ. crash in the tunnels map after saving & reloading
- Fixed: Safe skip of intro-videos on codec-issues

[Improvements]

- Optimization: Implemented V4P (udp based protocol running several services on via 1 udp-port)

- Added: New, Cleaner & Larger Multiplayer GUI
- Added: SunAge Multiplayer Chat Lobby
- Added: Firewall punchthrough
- Added: Master server up & running
- Added: Support for alt-tab -> game / server continues...
- Added: saving of gamenames
Data di uscita: Disponibile
caricamento in corso...
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