Matrix Games ha rilasciato la patch 1.02 per
Commander: Europe At War, scaricabile dal link sottostante (3,1 MB). Di seguito trovate il changelog:
# Fixed a faction leader crash bug which occurred when Western Allies were wiped out
# Fixed a bug in the begin turn dialog which showed old tech advance results from an earlier game
# TcpIP, fixed a bug with some settings from the host was carried over to the client when connecting
# TcpIP, fixed a bug where client and host did not setup the game in the same way after loading a save
# TcpIP, fixed a bug where timer started ticking while game was connecting
# TcpIP, when ending turn game goes to mid zoom
# PBEM games are now password protected
# PBEM and Hotseat games now show move and battle icons to feedback what enemy did last turn
# PBEM now starts with player naming the game, and the autosave is going to be using that name
# If full screen fails then game will instead start up in windowed mode
# FoW is now kept off for units that moved/attacked last turn, makes PBEM and Hotseat easy to spot attackers
# If game is on outer zoom when ending turn then it will jump into mid zoom
# Handicap economic bonuses now has more focus on enemy advantage than penalty
# When the USA and USSR enter the war they get an extra one time 15% boost to their war effort.
# Map Scrolling speed is now incremented which makes for more accurate short scrolling and fast long scrolling
# Research is now a bit quicker to allow you to get to the later stages of the tech tree.
# Made the Russian Winter effects a bit less harsh on the Allies
# Effectiveness, increased the drop for railroading units, decreased the drop for upgrading units
# Shifted some convoy value from mid to the South Atlantic
# Manpower levels were reduced for UK , USA
# AI, fixed a bug where enemy AI could deploy a naval unit in a Sea Port that just got conquered
# AI do no longer get any economic bonus on normal difficulty.
# AI, UK and Germany get some extra fodder units to start with regardless of difficulty levels
# AI, The Allies are now more interested re-conquering France earlier than before
# AI, The AI now concentrates more on defending areas closer to home than conquering new territory.
# Some adjustments to the harder difficult settings to make the AI present more of a challenge.
# Africa transfer loop now is 2 turns instead of 3.
Data di uscita: Marzo 2008