Josh Romito ha annunciato che la sua mod grafica per Grand Theft Auto V
, sarà pubblicata il prossimo 26 agosto. Ricordiamo che quest'ultima implementerà nuovi effetti grafici ad alta risoluzione ed un sistema di armi rivisitato. Potete vedere un filmato di presentazione nel player sottostante o direttamente su YouTube seguendo il link in calce.
Di seguito potete trovare l'elenco delle caratteristiche più importanti della mod (in inglese):
WEATHER SYTEM +
100% re-written weather files from scratch, without a detail over-looked. All weathers have been carefully crafted to provide stunning sunrise/sunset, as well as mid day and night time. All weathers are made to blend naturally, and create an image that will leave you breathless.
Simulated global illumination.
Perfect shadow cascades, with extended distance and intensity.
Brand new timecycle modifiers providing stunning tonemapping for both 3rd and 1st person views.
Lowered and re-configured fog for natural, yet revealing landscapes with a perfect atmospheric touch.
Lowered lens artifacts, removed chromatic aberration, noise, and environmental blur for a clean view.
Added brand new motion blur, DOF effects, and additional bokeh, for that picture perfect look.
Newly added volumetric lighting for all times of day.
Brand new weather particle effects, including totally original atmospheric mist/fog, pollen particles, dust, and wind debris.
Individually crafted direct light for each and every body of water in the game. Providing the best looking water to date!
More location based timecycle edits to give that custom touch to specific area’s in the city and country side.
Limited city light pollution for night time.
100% custom cloud hats, cycles, and colors.
Additional color correction and postfx applied to each weather separately, to allow for the perfect balance.
Brand new hbao settings, removing odd light bubbles and other bugs.
Corrected coronas with a brand new texture, thresholds, and exposure limits.
Increased and fine tuned global reflections.
Extended street light lod distance and HDR.
Massively improved terrain tessellation, adding detail to the environment that has never been seen before.
Removed all character color toning from special abilites, to character switch cam, to weapon wheel, etc.
Added multiple brand new weathers into the cycle of the weather system. Creating an ever changing and natural cycle, leaving everyday with a new transition and experience.
Removed color toning when “focusing” on objectives.
Removed sniper lens and all other lens color toning.
Only the best that ReShade has to offer. Perfect color correction, bloom, tonemapping, and more.
15+ ReShade options to custom the look of your game to your own preference:
Deep & Rich
Dark & Realistic
Alternate presets in older versions of ReShade for those who cannot runReShade 2.0.
Altered sky intensity, sun intensity and colors, star visibility, moon colors, chrome reflections, vehicle metal and glass reflections, wheel and rim reflections, vehicle front and back light intensity, spot intensity, water reflections and light sprites, all through the use of the ENB external shader.
Alternate guide to even further custom the look of your game through the provided enb and reshade shaders.
Brand new, real life, company textures for billboards, commercial vehicles, trailers, bus stops, and taxi ads.
Roads! – (mostly) All road textures are being replaced, with 100% custom normal and specular map textures. Including road damages, cross walks, sidewalks, curbs, barriers, and more.
Brand new damage overlay texture.
New textures for all ground debris, including pop bottles/cans, newspapers, letter scraps etc.
Muzzle flash, tracers, debris and other destructive/weapon related textures.
Brand new vehicle dirt textures.
Altered all headlight textures, removing the old and ugly yellow light with more natural colors.
Custom ground and rock for large parts of the countryside.
4k textures: Plants, tree’s, bushes, grass, fire, explosions, particle effects, water, clouds, sky dome, and more!
Greatly increased particle count for all related effects.
All environmental particle effects are now active.
Ground debris blows with natural force.
Leaves fall from tree’s, bushes, shrubs, and palms with much more consistency.
Paper and garbage blow from trash trucks at a higher rate and density.
Water splash effects manipulated for more realistic reactions.
All tire and wheel effects have been altered and increased. (water, mud, dirst, dust, grass, burnout, blood, etc)
Fully altered blood effects. Larger entry and exit wound blood spurts.
Altered blood animations for improved speed, and spread.
Adjusted the color of all blood particles for a more natural appeal.
Data di uscita: 17 Settembre 2013 (PS3, Xbox 360) - 18 novembre 2014 (PS4-Xbox One) - 14 aprile 2015 (PC)