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Una nuova patch per Shadowrun Returns

Una nuova patch per Shadowrun Returns

ShadowRun Returns
A cura di Pietro Guido “Raxias” Gualano del 16/10/2013
Harebrained Schemes non ha mai smesso di lavorare su Shadowrun Returns da quando il gioco è uscito sul mercato qualche mese fa e oggi ha annunciato di aver rilasciato una nuova patch dedicata proprio a questo titolo: la patch 1.1. Ecco quanto riportato sul blog ufficiale del gioco e le note ufficiali della patch con tutti i dettagli:

New UGC Goodies

Physical Adepts: Chi abilities have been changed to provide passive benefits. They can be “activated” as before to get the full benefit. Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.

Text & Numpad Input in Conversation: Want to setup a keycode-accessible safe? Or password protect a data terminal? Now you can with these versatile new conversation input options. We’re already having fun with this feature in the Berlin campaign and we’re sure you’ll come up with many great uses for it too.

Light Scripts: We’ve seen a lot of clever tricks people are doing with triggers for lights. In order to make that a lot less painful (and even more powerful), we’ve introduced a small scripting language to control the fading and animation of light colors. That discotheque can now come alive like never before.

Objectives UI Labels: These are on screen elements that allow you to give players feedback toward intra-scene goals. For example: “Bombs to defuse: 2 of 5”. We figured these might come in handy.

Triggers for Items: We’ve added trigger events for when players use items. This actually winds up being super useful for making a lot of creative and reactive levels. We’ve got our own nefarious plots for this particular feature, but we’re curious what you guys can do with it.

Visible Trigger Regions: You can make trigger regions visible in game now (with a color of your choice).
Sometimes it’s easier to “Get to tha’ choppa’!” if you know where the heck to go. Now you can.