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Rilasciata patch 1.2.1 per <b>SWTOR</b>

Rilasciata patch 1.2.1 per SWTOR

Star Wars: The Old Republic


Gioco di ruolo



Disponibile dal 13 dicembre 2011

A cura di Luca “Metalwing” Marletta del 25/04/2012
E' stata rilasciata una nuova patch per il MMO Star Wars: The Old Republic, la quale pone fine alla peste Rakghoul e introduce una serie di correzioni: l'aggiornamento segna infatti la fine dell'evento riguardante la piaga dei Rakghoul e tutti gli elementi relativi a essa sono stati ora rimossi. La patch introduce anche una serie di aumenti nei danni, con aumenti del 5% per abilità del calibro di Snipe, Trickshot, Charged Burst, e Takedown.

Sono stati corretti inoltre alcuni bug minori, come le restrizioni all'uso della capacità Rocket Boost e la possibilità di buttare giù i giocatori dagli speeders mentre viaggiano sul campo di battaglia durante l'Alderaan Civil War.

Di seguito potrete trovare il patch note:

Classes and Combat

Jedi Knight

- Sentinel

Zen (with Ataru Form) now correctly reduces the global cooldown of Cyclone Slash.


- General

Charged Burst's damage has been increased by approximately 5%
- Gunslinger

Damage for Aimed Shot, Speed Shot, and Quickdraw has been increased by approximately 5%.

- Sharpshooter

Trickshot's damage has been increased by approximately 5%.

Imperial Agent

- General

Snipe's damage has been increased by approximately 5%.

- Sniper

Damage for Ambush, Series of Shots, and Takedown has been increased by approximately 5%.

- Marksmanship

Followthrough's damage has been increased by approximately 5%.


- Commando

Havoc Rounds now applies the correct healing increase to Kolto Bomb. It previously applied a smaller increase than intended.

Companion Characters

- General
Companion quickslots now update correctly when a new companion is summoned, correcting an issue that could cause the previous companion's abilities to continue displaying on the new companion's hotbar.

Flashpoints and Operations

- Flashpoints

Lost Island
Resolved an issue that could cause Doctor Lorrick's lab door to become stuck while closed when the fight was not active.
Players now appear on Project Sav'Rak's platform after the encounter. This addresses an issue that could prevent players from completing the Flashpoint if all group members exited the area before using the bridge controls.

- Operations

Explosive Conflict
The range of Stormcaller's Electric Discharge and Firebrand's Missile Barrage has been increased to 35 meters.
A total of 4 mines must now be successfully defused in order to complete the minefield encounter.
Chests in Hard Mode no longer drop Black Hole gear.


- General

The cost for PvP consumables has been reduced to 10 commendations.
Corrected an issue that prevented item rolling prompts from appearing for Custom (orange) items.
The cost for Rated War Hero PvP gear has been reduced. This does not impact the time required to obtain base War Hero gear.


The Rocket Boost ability can now be used inside and isn't restricted by areas that do not permit vehicles. It cannot be used in combat or in Warzones.


- Warzones

Alderaan Civil War
Players can no longer be knocked off of speeders while traveling to the battlefield.

Players no longer earn defender credit for defending a previously destroyed objective.

Space Combat

Corrected an issue that could cause Space Combat audio to fade out or pan inappropriately from the left to right speaker.
Drexel Sweep: Corrected an issue that caused the first several enemies ships to disappear upon loading into this mission.
Makem Te Assault: An issue that could cause the Smuggler player ship to clip through enemies at the beginning of this mission has been corrected.


- General

Helmets now work correctly when unifying colors on the character sheet.
An issue that caused stackable items to display incorrect stack numbers when replaced on the hotbar with another stackable item has been corrected.
The dialog for setting keybindings is now canceled properly if the player presses the "X" button to close it.
Corrected an issue that prevented the mail window from opening after refreshing the UI with the mail window open.
The World Map will now properly update as missions complete and/or progress.
Corrected an issue that sometimes prevented "new mail" notifications from functioning.

- Character Creation

During character creation, Legacy Cyborg appearance options are now labeled.
The display of selected options in character creation has been improved.

- Groups and Targeting

Group frames now appear correctly when the option "Use Operation Frames as Group Frames" is toggled off.

- Guilds

Corrected an issue that could cause insufficient Guild Bank funds for repairs or respecs to appear even if sufficient credits were available.
Players will no longer become "stuck" and unable to receive a guild invite if they were sent an invite just before entering a cinematic or while the loading screen is present.

- Social

Corrected an issue that prevented players from adding offline players to their friends list.
Players now correctly see a red phase gate (and are appropriately blocked from entering) if they are not permitted to join a group member's class phase.
Chat tabs now preserve the selected font size if they are detached from the main chat window.
The list in /who now automatically updates when the window is opened with the /who command.

Miscellaneous Bug Fixes

An issue that prevented players from logging out of the game if the ESC button was used to close the logout window has been addressed.
Corrected a sound issue that caused a loud, unintended sound on the Republic and Imperial Fleets (and potentially other areas with many characters present).
Corrected some issues with French and German in-game text/dialogue.
Corrected an issue that could cause characters in cinematics to appear grey in color.
Objects that can be interacted with will no longer stop glowing if players get too far away from them and then return..