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Overwatch, arriva la conferma della mappa sulla Colonia Lunare Horizon

Overwatch, arriva la conferma della mappa sulla Colonia Lunare Horizon

Con nuovo trailer

Overwatch
A cura di Marcello “Pavo” Paolillo del 31/05/2017
Blizzard ha ufficializzato poco fa con un video degli sviluppatori la nuova mappa di Overwatch ambientata sulla Colonia Lunare Horizon. Il publisher ha confermato che la mappa arriverà molto presto ed è accessibile al momento solo per le prove sul campo nel Public Test Realm.

Ecco, inoltre, la lista delle modifiche - in lingua inglese - attese nella prossima patch 1.12:

Custom Games and Custom Browser

Player gravity and projectile gravity can now be modified
Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect
Jump height can now be modified
Hero Updates
McCree – Deadeye
Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)
Developer Comment: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.

Reaper – The Reaping (Passive)

Removed health orbs
Now regains 20% of all damage done to heroes as health
Developer Comment: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.

Roadhog

Head hitbox size reduced by 20%
Scrap Gun
Bullet damage decreased by 33%
Fire rate increased by 30%
Clip size increased from 4 to 5
Developer Comment: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.

User Interface Updates

A quick summary of each player’s most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)
A new “All Modes” option has been added to the Career Profile that allows players to view combined stats from all game modes
A new “All Competitive Seasons” option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons
The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations
A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes
Averages are now calculated in 10-minute slices, rather than by the number of games played
“Rate This Match” option no longer appears at the end of a match

Bug Fixes

General: Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled

Arcade

Fixed a bug that could cause the announcer’s “select your hero” voice line to play during the end-of-match screen after Elimination games
Fixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination games
Competitive Play: Fixed a bug that caused your first win to appear as a loss in your Career Profile

Custom Games and Game Browser

Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets
Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings
Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled
Fixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settings
Heroes

Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned
Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it
Fixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift Strike
Fixed a typo in Orisa’s “Satisfied with Protection” voice line
Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload
Fixed a typo in the description on Roadhog’s Junkenstein skin
Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance
Fixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped
Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis
Maps: Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death

User Interface

Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
Fixed a bug that prevented text from wrapping in the Report Player text box

Fonte: VG24/7.com
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