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Project CARS: disponibile la build 607

Project CARS: disponibile la build 607

Project CARS

PC, PS4, WIIU, XONE

Simulazione guida

7 maggio 2015

A cura di Francesco “Mastelli Speed” Ursino del 15/11/2013
Slightly Mad Studios ha rilasciato un nuovo aggiornamento per Project CARS: la build 607, nello specifico, segna l'introduzione di alcune feature nell'ottica dello sviluppo della versione PS4 del titolo, oltre che la continuazione del lavoro di affinamento della realizzazione di alcune vetture.
Questo il changelog:

Build 607 (15/11/13, Team Member+)
Next-Gen:
* Sets up PS4 for multi-threaded rendering.
* Adds thread settings for PS4.
* Added buffer validation to prevent bad buffer on first frame. (Autograss).
Render:
* Makes vram allocs thread safe. Lots of fixes for multi-threaded rendering. Fixes issue of compute shaders not being cleared on a split render list. Makes cue local.
* Fix for lighting not being updated (shows up if running phase 3 threaded.)
Career:
* Added checks so that Seasons and Career types can be distinguished even though they're both using Championship data. Simplified some Common CareerOptions tests, as the fallback data is Seasons
* Hooked up CareerOptions Autopit so it carries through to Career races
Physics:
* Lotus 49: Raised switchover (blow-off) point of dampers from low to high speed damping. Seems to help smap back during slide control. Added more decell lock to the diff.
Vehicles:
* Mercedes SLS AMG: Mesh naming changes, fixed shadow gaps
* McLaren MP4-12C: Mesh naming changes, fixed light setup
* Mercedes SLS AMG + McLaren MP4-12C: New collision export after mesh naming changes
* Caterham SP300R: Tweaked RPM lights, fixed HUD tacho
* Mercedes 190E Evo2: Added windscreen banners for liveries, added 20 liveries, added rim colour variations
Tracks:
* Volusia: Rollback Grass Exclusion to revision 1 (fixes the crash reported previously)
* Lakeville Raceway: Added new variants Short, National (Not yet in game)