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Project CARS: disponibile la build 598

Project CARS: disponibile la build 598

Project CARS

PC, PS3, WIIU, X360

Simulazione guida

7 maggio 2015

A cura di Francesco “Mastelli Speed” Ursino del 02/11/2013
Nella giornata di ieri Slightly Mad Studios ha rilasciato una nuova build relativa a Project CARS: come ogni primo venerdì del mese, questo primo aggiornamento è disponibile per possessori di account Junior e superiori.
Questo il changelog della build 598:

Build 598 (1/11/13, Junior Member+)
* Fix for render texture leak. Changed the code to only create the monitor rendertexture if the gui has one
* DX9: Skip mips corrected
* Fix for Broken DX11 build
* DX11: Cleaned D3D11 header include handling. Fixes to enable D3D MONOLITHIC
* Added extra light control value to support number plate light if required
* Fix for the post-race-screen not functioning after a formation lap
* Removing HUD warnings from replays, again
* Failsafing the monitor, again
* Fixed bug in Steam leaderboard cache. Since Steam leaderboards provide no history, report all ranks as "same as before"
* Steam ghost storage wip, preparations for Steam Cloud integration: Changed ghost magic type from u32 to u64. This will allow us to use it to pass the Steam Cloud file handle around. Removed "use steam multiplayer" and "use steam leaderboard" flags from individual browse/create/join/submit/search structures, now the online layers query them on startup and use for all relevant ops
* Anhalt National: Viewer objects changed
* Anhalt GP: Viewer objects changed
* Lotus 49: Added air restrictor adjustment range to take it down to 200hp
* McLaren F1 and MP4-12C GT3: Added to vehicle list
* McLaren MP4-12C GT3: Added four placeholder liveries