Questo sito si avvale di cookie per le finalità illustrate nella privacy policy. Effettuando un'azione di scroll o chiudendo questo banner, presti il consenso all'uso dei cookie OK
Project CARS: disponibile la build 583

Project CARS: disponibile la build 583

Project CARS

PC, PS3, WIIU, X360

Simulazione guida

7 maggio 2015

A cura di Francesco “Mastelli Speed” Ursino del 11/10/2013
Slightly Mad Studios ha rilasciato una nuova build per Project CARS: l'aggiornamento 583, disponibile per possessori di account Team Member o superiore, apporta alcune migliorie all'infrastruttura multiplayer via Steam, oltre che qualche ritocco alla realizzazione puramente estetica dei tracciati di Sakitto (ovvero Suzuka) e Northampton (Silverstone).
Questo il chengelog:

Build 583 (11/10/13, Team Member+)
Steam multiplayer:
* Now enabled by default. To run MP on the Java dedicated server, use the new command-line option -javamp
Render:
* Added large address aware flag to all DX9 shader creation calls
* Fix CSortList item for all Little Endian platforms
* SkyRing alphatest shader can use Transparency Super Sampling in MSAA modes
Flag & penalty bug fixes:
* Fixed wrong way crash tests, as the 'is going wrong way' variable wasn't being updated when wrong way was disabled
* Now including player v player collisions (we have an issue in MP where if someone is DQ'd, the race doesn't end)
* Safeguarding flag withdrawl as they can legitimatelly raise & withdrawl on the same frame
* Added flag reason to flag network message
Common:
* Enabled LARGEADDRESSAWARE option to access additional memory if available. Increase Game Pool size if this memory is detected too
Tracks:
* Sakitto: Resaved HUD map as compressed map
* Emirates Kartdrome: TRD changes, AIW basic, trd file, uploaded raceline (not yet avaliable in game)
* Northampton: Add new textures for race control building and national pit building