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Project CARS: disponibile la build 577

Project CARS: disponibile la build 577

Project CARS

PC, PS3, WIIU, X360

Simulazione guida

7 maggio 2015

A cura di Francesco “Mastelli Speed” Ursino del 04/10/2013
Come ogni primo venerdi del mese, Slightly Mad Studios ha rilasciato una nuova build per Project CARS disponibile per ogni tipologia di account, quindi da Junior Member o superiore. L'aggiornamento 577 apporta alcuni fix relativi alla versione DirectX11 del gioco, oltre che nuove migliorie al comparto fisico e grafico.

Questo il changelog:

Build 577 (4/10/13, Junior Member+)
Render:
* DX11 Fix for inside out envmaps (knock on from switching Maths libs)
* DX11 reduce the amount of shader memory required when not running multi-threaded
* DX11 Renderer - D3DX math removed and replaced with Base Math
* Basic.fx shader fixed so that shadows cast on double sided polygons correctly
* Additional change to basic.fx to stop the previous double-sided shadow fix from breaking some other cases
Base:
* BSmallPool: Added trace for small pool sub section on all pools except Debug Pool (to avoid recursion)
* stdout and stderr use line buffering on Linux
* stdout and stderr use no buffering on Windows
Flags:
* Added penalty notifications for HUD & Pit Engineer
* Fix incorrect struct size to match data
* Fixup logic for blue flag
Physics:
* Tires: added delay to anti-oscillation
Tracks:
* Dubai GP, Dubai International, Dubai Cub and Dubai National: Added a working pit area with 36 garage spots for the new open garages. All 4 layouts. Corridor changes for new loft areas
Vehicles:
* Caterham Seven Classic: suspension animations added
* Pagani Huayra: Wipers animation speed tweak to match new animations