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Project CARS: disponibile la build 562

Project CARS: disponibile la build 562

Project CARS

PC, PS3, WIIU, X360

Simulazione guida

7 maggio 2015

A cura di Francesco “Mastelli Speed” Ursino del 13/09/2013
Come ogni venerdi, Slightly Mad Studios ha rilasciato una nuova build relativa a Project CARS. L'aggiornamento 562, nello specifico, si concentra sullo sviluppo della versione Wii U, sulla risoluzione di alcune problematiche relative a tracciati, vetture e motore fisico.
Questo il changelog:

Build 562 (13/9/13, Team Member+)
WiiU:
* WiiU another particle rendering fix (smoke and racing line now are correct)
* WiiU support for Occlusion Queries.
* WiiU particle bug-fixing (colours and missing prims)
* WiiU fix for flickering instances (needed double buffering)
Physics:
* GT3 Slick: Fixed excessive wear on the soft and hard compounds. Still not truly calibrated for realistic wear rate
* Re-worked tires pressures and buildup on the Caterham and Ariel tires to better match the listed pressures used
Tracks:
* Azure Circuit: Fixed spec and added alpha channel, added nmp, add missing emm for streetlamps
* Dubai: Added latest assets, fixed wrong green blend edge along the kerbs, added pitentry chevrons, tweaked road/asphalt textures
* Azure Coast: Add new buildings with emm maps, merge JanP assets, merge TomT assets, clean layers, fix position for some buildings, add emm map for street lights (+- 30% done), fix pivot position, fix lod distance
Vehicles:
* Formula C: WIP on making the LODX
* BMW M3 GT: Setup changes to suit the latest tires