Questo sito si avvale di cookie per le finalità illustrate nella privacy policy. Effettuando un'azione di scroll o chiudendo questo banner, presti il consenso all'uso dei cookie OK
Project CARS: build 505 disponibile

Project CARS: build 505 disponibile

Project CARS
A cura di Francesco “Mastelli Speed” Ursino del 29/06/2013
Slightly Mad Studios ha rilasciato la consueta build settimanale dedicata a possessori di account Team Member o superiore di Project CARS; l'aggiornamento 505, nello specifico, oltre al consueto numero di bugfix e miglioramenti, si segnala per l'introduzione di nuovi effetti sonori relativi alla BMW Z4 GT3, e per il nuovo modello di pneumatici della Ford Zakspeed Capri Group 5 e della Lotus 78. Si tratta, evidentemente, di lavori preparatori all'introduzione della nuova feature relativa ai pitstop.
Questo il changelog:

Build 505 (28/6/13, Team Member+)
* Returned sync dump levels to normal
* Added function to get vehicle from styling entity
* Increased f32 key frame pool size to accomodate extra conditions being added
* Fix GUITextEntry deleting last letter
* Fix for dropping gui objects onto a gui dialog multiple times
* Fix SetDialogQuadInstance getting mismatched in the GUI memory context changes
* Fog tweaks to rainy 02, stormy02 and super storm 02
* Clouds updates to several conditions, work is still WIP. Changes added to the 02 versions so that they can be compared to the 01s for feedback on optimisations made. I will copy over to the 01 slot and remove 02s if feedback is positive
* Updated conditions – med cloud 02, heavy cloud 02 (new), rainy 02, stormy 02 (new), thunderstorm 02 (new)
* Added some underlighting using the rim lighting tech to make clouds less flat when looking into the sun. Used mostly at sunset
* Added some scale variation throughout the clouds so they are less repetative and popcorny
* Reduced the overall number of quad billboards used in each cloud so that they look less repeated and for optimisation purposes
* Changed the mapping so that the quads within each cloud are less repetative
* Tweaks to several other settings such as fog for balancing
* New BMW Z4 GT3 incar and external engine sets. Added gear wobbles and all the latest sound events such as int/ext gearshifts, backfires/splutters and a new distant echo and occlusion curves and distant roll-offs
* Azure Coast: Fixed placement of 3D trees
* Derby National/GP: Lengthened kerbswhere needed -dirt areas next to kerbs added -fixedkerb types in last corner of national -csm updated to latest kerbs changes
* Besos National/GP: Added garage interiors, reworked pitwall, temp textures to tyrewalls, CSM fixes around tyrewalls
* Bathurst: Static scene update. Switch of 3D eucalyptus trees to the ones which use one material for all variaitons and it’s LODs
* Milan: Addition track foliage added
* Sven tree tweaks added for various tracks
* Zakspeed Capri GR5, Lotus 78: New flash tire with heating enabled for testing
* Formula Gulf: LODX mesh 95% finished, fixed new collision shapes for detachable parts, quick new collision shapes to fix the missing rear wingBuilds 505 is available via the Project CARS launcher that is available on the WMD Downloads Page