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Build e immagini per <b>Project CARS</b>

Build e immagini per Project CARS

Project CARS

PC, PS3, WIIU, X360

Simulazione guida

7 maggio 2015

A cura di Francesco “Mastelli Speed” Ursino del 01/09/2012
Slightly Mad Studios ha rilasciato un nuovo aggiornamento per Project CARS: la build 291, disponibile per i possessori di account Team Member o superiori, continua il lavoro di affinamento relativo a tracciati, auto e infrastruttura online.

Questo il log:

Build 291 (31/8/12, Team Member+)

Added support for save/load of attached camera state
Online session:
* After session join and after host migration, each member will periodically ask the session admin for session setup, if it’s not received automatically. The setup message can be lost under certain timing scenarios
* Implemented very basic validation of game setup to at least force an existing track and vehicle (for now)
Added getters to track and vehicle list to return an id of a random track or vehicle
360 Session Create/Search/Join work and mesh connections for 2 players – Host/Client
Eifelwald – texture update
Corrected new glow billboard technique name to match runtime shader
Eifelwald foliage update, instances texturemapsimproved and resolution increased, materials tweaked, generic instances trees, treewall colorcorrected
New billboard glow shader specifically for trackside lamps
Monterey:New textures for Glass building asset
Pagani Zonda R glass texture update
Pagani Zonda R max file. CPIT materials updates
Pagani Huayra max file. Minor fix
Pagani Huayra max file. Minor CPIT mirror stretching fix
Pagani Huayra files for partners livery for Pagani video. Gold wheels textures added
New Pagani Huayra export
New Pagani Zonda R export
New Bologna export
New Eifelwald export

Nella gallery seguente, inoltre, vi proponiamo nuove immagini del titolo. Buona visione!