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<b>Project CARS</b>: build 282 disponibile

Project CARS: build 282 disponibile

Project CARS

PC, PS3, WIIU, X360

Simulazione guida

7 maggio 2015

A cura di Francesco “Mastelli Speed” Ursino del 18/08/2012
Slightly Mad Studios ha rilasciato un nuovo aggiornamento per Project CARS: la build 282, disponibile per possessori di account Team Member o superiori, continua l'opera di aggiunta e affinamento di elementi grafici in diversi circuiti.
Questo il log completo dell'aggiornamento:

Build 282 (17/8/12, Team Member+)

Controller settings will be lost with this update.

BStorage v1.1.1.0:
- Added missing memtraces
- Added BStorageMapping
- Added BitMask member type
- Added Enum member type
- Added Proxy Structures support
Downgraded a speech assert to a warning while it's WIP
Updated ghosts to correctly use platform-specific online user id
Simplified HUD interface to put a flag icon on the track map - the new interface takes a 3D position vector directly
Added classes tracking vehicle state required for flag raising
Sending of flag raise and withdraw events
- Added initial BStorage support
- Migrated controller settings to read/write via BStorage
cVehicleSet changes to support BStorage read/write
Bathurst - add new textures for blackmarshal hut
Bathurst - New textures/PSD files. 1st commit
Eifelwald trees texture improvement, WIP
Belgian Forest - improve, finalise F1 pitbuilding textures
Add initial track camera sets for Eifelwald, Heusden, Monterey and Moravia. Very w-i-p, but better than nothing
Belgian Forest - add new textures - F1 pitbuilding
Lightglow_billboard.fx: change distance formula so flares fade out in extreme closeups. First pass. Coefficients may need adjustment and some car art will certainly need to be tweaked
New Belgian Forest export
New Eifelwald export