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<b>Project CARS</b>: build 211 disponibile

Project CARS: build 211 disponibile

Project CARS

PC, PS3, WIIU, X360

Simulazione guida

7 maggio 2015

A cura di Francesco “Mastelli Speed” Ursino del 11/05/2012
Slightly Mad Studios ha rilasciato un nuovo aggiornamento per Project C.A.R.S.: la build 211, disponibile per i possessori di account Team Member o superiori, va ad affinare diversi particolari relativi al gameplay e alla grafica.
Questo il log completo:

Build 211 (11/5/12, Team Member+)
NEW PROFILE REQUIRED
Do not shift into neutral when stalling and using manual gears
Disable crash recovery for all cars
Fix in final builds not saving out texturing information for skys
Harrison Pike Raceway - Add new textures for video wall
R500 and BAC Mono: revert tire force reduction in favor of a true FFB fix
Palmer JPLM: suspension animation runtime files. All LODs fully skinned
BAC MONO: Added new liveries
Besos foliage snapped to ground
Besos texture updates
Kart01: fixed 'gear_to' hand position, and offsets in cdv,cdp
Added applinks for the new Helmet and Speed Sensitive FOV options being added
Pagani Zonda R - Removing un-used placeholder interior texture
Harrison Pike - added white line textures for the build
New AIW for the new track and objects - Harrison Pike. Fixes most AI issues
Dropped final drive for better Harrison Pike gearing. Updated AI tyres for more straight line stabilty. Stockcar oval
New Palmer JPLM export
New Besos exports
New Loire export
New Harrison Pike export